apemonke thanks yeah, we are currently making the engine awhaleyx sorry, i want to make the game first, then if we dont actually launch i'll probably sell the assets on some platform once its done ereimer24 sweet, looking good! if you want some constructive criticism, when you are tweaking details you can coordinate the…
On the bottom section of the merge window that will appear when you run the command, you have to click those extra 'merge' buttons to tell XSI to also merge UV coordinates/materials and/or any shape animations/weights you might have on the models being merged. As for the image in the UV editor, you can go up to the Clips…
He starts with using the topology brush to draw in his custom topology over top of the mesh. With this you have the option to split your retopology up by focusing on one panel at a time and adding thickness to the extraction similar to what Nicolas Garilhe does in his beta testing thread (he was using the older zsphere…
It is standard procedure to deny embargoed/warfaring countries and or areas access to dual-use items/ non listed dual-use goods. 3D Software can fall into the above mentioned dual use categories. When you can´t ensure its not falling into the hands of the other side, it might be ruled to deny it to both sides. ZBrush can…
as always "consult your graphics/engine programer" type person before charging forward with crap you read on the intertubes heh. Yea in the other thread someone was saying that they would break up the UV shells based on how well they would relax and making more chunks would pack them better. I wanted to caution people…
Some things I instantly notice: Why are there two magazines, placed behind and in front of the grip? It seems redundant, and the bolt action would have a lot of issues if it had to load from two magazines at once. If you were to remove one, it would most likely have to be the rear mag, as it would be very cumbersome for…
Beating a dead (but loveably important) horse; that design is evil and should be destroyed with fire. Your modeling looks clean, though as others have stated it is pretty boxy. three main things to consider when creating or interpreting a weapon concept: 1) What is it's purpose? anti-personnel, anti-material, Short range,…
The question isn't a little basic but I think your explanation kinda is ;) It sounds like you're trying to apply a texture without spending too much time in the UV editor. If all the walls are to receive the same texture maps then a tiling texture would be the way to go. Now I really am not by any means a pro with tiling…
CaptainBlasto Thanks! That is an amazing list. Ill certainly be referring back to it. Im going to try to explain our thoughts, so far, on the different aspects you outlined. We are planning on having one character model for the main character, but with the option to change hair style/facial hair but limiting it to…
So we had this project for a Bag manufacturer who recently start selling on online shop. Previously he used to rely on product photography (he did all by himself) but this time he reached 7CGI Studio to tryout 3d rendering instead. He also had concerns about the budget and output results. Genuinely we felt extra…