Position Information Title - Maya Environment Artist Type - contract position Starts - January, 2006 Duration - 3+ Months, with opportunities for future contracts Time Commitment - to begin on this project, a minimum of 15 hours per week is required, 20-30 preferred. Compensation - competitive, depending on experience…
// current status: // Forearm in Unity Web player >> Hi I decided to learn some modelling for games and found this great forum. Lot of information about essential things that I have never heard (like normal maps) Here is my concept, I did it about 2 years a go (for flash game that I will never Finnish). This is where I'm…
I was hired in my first AAA job as a character artist and my task was working on player heads for FIFA 23/FC 24 My coworkers came from a variety of backgrounds and all of them had different hiring experiences, from my lead who works on marvel/dc statues and came from a background in construction, to coworkers with…
Something not mentioned here is that you'd probably be forming a single-member LLC--which gives you the liability protection of an LLC, but is still considered a "disregarded entity", taxwise. If I remember correctly you don't actually "have" to be as compartmentalized as you seem to suggest (email/URL isn't needed, the…
The angle at the base of the tail feels very sharp. Keep in mind that the tail is a continuation of the spine, so the back->tail line should be a smooth, continuous curve. The lower jaw is rather thick and short, giving him a rather distinct overbite. Most reptiles have lower jaws only slightly shorter than the upper. Of…
Well done man, this turned out great! The background could use some tweaking though. His left foot doesn’t look like its grounded, you can fix this by adjusting the shadow in Ps. Also I know your background colour choice is to keep consistent with your website, but it isn't doing much for this character. Because he…
A way to simplify stuff is to figure out a neat way to make tools for topology colorization of your textures. But in general these graphs look small compared to something I would do :D I think the thing youre missing in the mud is more variation in the roughness. Having areas of dryer bits will help add to the spec…
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Codename is an independent game label. As such, Codename supports and nurtures independent game designers and provides a development environment that excels at delivering interesting, unique games. Codename provides a space for experimentation, where the labels small-teams and individuals explore their ideas about game…
YAGER is an independent developer of computer and
video games based in Berlin, Germany. We are an English-speaking studio that
employs more than 100 people from 20 different countries. As passionate gamers
ourselves, our focus is on the games we love to play: AAA, multi-platform
experiences for a global audience. Our…