I'd prefer to see slick and simple shapes,no decorative prop noise.Since the game is quite fast-paced,some props might block the players while moving.Could use much more polys at the edges of the trim pieces.That would get rid of bsp cut appearance.Overall variety can be done by the advances of mesh painting.And apparently…
So did you end up going with the 2048? Because if so... you have some issues as everything is super blurry. @GCMP I agree that it is easier to down res something than to make it larger... but people are looking at this from the perspective that this is for game. In this generation I don't think you would ever be given a…
I have to defend cliches here. Doing cliches on a folio is not bad at all (especially as a start). Because they are so common they are also the kind of props people see a lot so they can figure out if your "barrel, weapon, cliche thing" will fit their game or the game industry standards instantly. Basically my point is,…
Update on the project. I did some testing with the tool in Unreal Engine 4. All the small props that are added, are working in game engine. But some of them need to be tweaked to have a better position. Further I'm updating the models and adding quickly a texture on it. Next is updating all the models and give them a…
Added new props today, barrel, chimney, stairs and changed my stone base texture as I really wasnt all that happy with it.. thinking the new one is an improvement however I may still change it later down the line. Need to fix the roof light Map UV's and add a few more props but fairly happy with the results. Nearing the…
Good knowledge of shaders definitely increases your value. Look at it that way - the rarer the skill the more valued you are. Really great shader artists are extremely rare so they are quite valued in the industry. If you don't mind another tip, if I were you I would definitely consider a switch from Props to Environment…
like the variety of different props you guys are working on, the tree house looks very whacky :D One suggestion to possible emphasise the fairy tale slightly styalised look thing you have got going on, would be to really play around with the lines of the mesh, try to avoid too many straight vertical or horizontal lines and…
Job Position: Full time - no freelancers or outsourcing required at this time, thank you! Job Information: We seek self-motivated artists with oodles of talent to help us achieve breathtaking visuals. You will be responsible for creating an exciting variety of in-game assets, including environments, characters, vehicles…
cover as much as you can with your standardized pieces then when you are finished, look at see where the gaps are. hopefully there is some pattern to the left overs and you can easily fill the gaps with just a few more standardized pieces. if not, just make custom things as you need. other methods can be to use props and…
ya, I haven't really been modelling like I used to, and the models that I have done, I've only shown to a community that really doesn't know how to model.(for those who know me, I'm not talking about ESF) I'm getting ready for hl2 work for an rp mod, so I'm making a model for all the different type of things you can make…