don't ask me why, but if you append an underscore something to your filename the action doesn't use the "save as copy" function. so if your filename is texture_something.tga, it works fine (!) therefore I only use the action with the flattenning and stuff for the ones I can't use underscore with.
Right Hemisphere's Deep Exploration rolled ByteGeists functionality into its newer versions. I finally got my hands on a demo copy, and it allows you to preview, sort, edit, rename, and convert all sorts of mocap formats:…
you can also use the array tool if its flat with show preview checked. I think the most important thing is that I just learned the shift-drag clone menu has a copies function. When did this get added? I don't recall this in Max9.
Thanks peppi, removing the overflows does fix the issue on iphone but also breaks the functionality I'm after. I like the background image to stretch fit and not scroll with the content on the page so the vignette always lines up in the center of the screen, any way to get that without the overflows?
This is my first small vessel created from scratch in version Alpha 10.5 of Empyrion Galactic Survival. All comments, suggestions, observations, critique, functionality and usefulness for game play, etc are welcome and greatly appreciated. You can download this vessel for use in the…
Hi, this is an interactive illustration that I worked on for Uni using Processing. I've never had experience in programming so everything was new to me. Any advice on my illustrations and tips on programming would be gladly appreciated! Thank you! https://www.jiaxinlin.art/let-s-go-west Here is the link to the video of me…
hey ho is there another way of fixing normal mapping projection warps then using a cage or adding support edges at harsh edges? (smoothing groups are not an option in this case because of the lost data between the split normal vectors) I'm thinking about some baker function... something that interpolates between the…
Hello everyone, I have a problem. I have a mesh that has polypaint on, and when I delete a certain part of the mesh and try to close it with clos holes function, the texture gets all messy. Is there a way to close holes when you have texture on the model or polypaint on the model without the texture getting messed up? Many…
'Hoy there, guys. I recently discovered how essential being able to modify an objects normals seems to be from the Vertex Normals section of our wiki here. Unfortunately, all I have is Blender and it doesn't have that functionality. Is there any way for me to accomplish this without spending thousands of dollars for Modo,…
Is there a way similar to Maya or XSI, get a smooth mesh preview in Max 2009/2010, rather than just applying a turbo smooth modifier? In Maya you can press 1/2/3/4 to increase subdivision/smoothing, in XSI you can press +/- to preview as well. Is there a way to get this functionality in Max?