Hey man, before I give the critique let me just start by saying I'm going to go at this from a concept perspective and not an illustrative one. That being said though, you're missing a few things that are similar across both directions. Think of it as the art version of "nouns and verbs" that you would need whether or not…
sounds unlikely too. EA accepting an asset without being shown the original concepts? EA ordering an asset without providing a brief or an outline? Doesn't sound like the EA I know. The guys I met were all pros. Or it could've been an in-sourcer. Big studio conglomerates like EA or Ubi have quite a few in-sourcers which…
I was interested in this character as well! So Im going to come off a bit critical and talk about what stabbed me in the face. The proportions of the knee's in the first image look pretty bad, I see you touched them but they're still off. The detail in the front of the knee looks nice but the area around the inside of the…
i've been listening to the album for a while and i dig it. but i think that's about all i can say about it right now, because i know there's a great deal of variance with their work with regards to accessibility and longevity. i love Homework and Discovery about equally; hey're two very different albums. while Discovery…
If I had started to get into the high poly prep I would have covered the corners, you're totally right the diagonal corner is something to avoid. Since it came up, here is a easy way to get a box corner with splines. You still get all the advantages of working with a spline, very simple UVs without having to unwrap…
[ QUOTE ] About those who have made it into the biz already: Some people don't need school, they seem to be able to improve their skills entirely on their own. At the other extreme there are those who are now good artists but to get there needed an instructor and/or peer review environment in order to improve their…