Beautiful work! A few minor critiques; The ear folds should be more well defined and her lower lids are too thin. Also, the brown rolled up...leather (?) behind her is too perfectly circular, its shape should be more affected by the object squishing its middle and gravity.
I'm happy to finally share some renders of my latest WIP character that I've been working on, and will definitely update the clothes and the body later to update more renders of the whole character. I started sculpting the mesh from scratch in ZBrush to polish my skills and focus on human head anatomy, wrinkles, and…
I love this Ben! such wow. I have been wanting to do a Amanita fan art piece for some time :) Now I definately will.. someday... Soon. As for feedback I think the stars are a bit overpowering, they take away some of the focus. In the ref picture they look merely hinted.
sure i understand polycounts these days can go through the roof. but you should use your polies in a wiser fashion. there are a lot of polies not defining anything that could be placed somewhere else to give the silouhette a more interesting appearance. just C&C'in. keep it up man.
If you're texturing in PS just overlay a render of the UV template, make a note of the edge loop that defines the Iris, and texture accordingly. As you will never see the back of the eyeball you can delete half the mesh and Unwrap a planar projection. This will give you a perfect template to texture over.
If you mean the concept artist they get a lot of work from, http://www.kekaiart.com/ ... how is that style defined? Digital concept art, high detail but with clever composition omission... I don't know. It's kind of a commercial style, which reminds me of Norman Rockwell, who is also awesome.
..?_? Well depends what you define as hand painted. All types of texturing are technically hand painted. If you don't like texturing in general then it won't matter if it's realistic or stylized. Both require a good deal of painting. Your kidding yourself if you think realism doesn't require it.
Definately agree with eat3d stuff... the Old damaged pillar is awesome :D Wish they would hurry up with the dozer part 2 though :D :D Practice any time you aren't asleep - and then you will dream of quads :D At least I did not so long ago :/
Hey S33th, thanks for the feedback! i'll prob revert back to the previous version then, thanks for a second opinion :) Good call on the bony joints, i'll definately work on those too. The dress is closed right now (the ref was a closed model.)I'll prob try the open one too.
I like this character and how you've modeled it. The textures need some more love though, the material definition is lacking(like Ged's already mentioned) and you need to define the different parts more. The face needs more tints of red for example on the nose too. Good stuff!