I'm pretty sure those pants are like loose linen or just normal polyester/cotton blend pants. The same fabric as your typical pair of slacks, I would guess.
It contains lots and lotsss of custom models and textures. Not much stock stuff here. This level has terrain made with GeoControl and a custom skybox made with PS, made to blend with the levels mountains.
Ah turns out I was using the wrong node, I should have been using 'Height to Normal Blend'. If anyone else comes across this issue hopefully this answer will help.
I did some work on the eyes shading and texturing. Now I have some nice blending going on between the eyes and eyelids. I'm quite pleased with the result so far.
As mentioned, the red really strikes a harsh contrast compared to the rest of the texture values, I would look at blending them. For some reason, I absolutely love the barrel in the cargo netting.
Haha, okay then. Usually you see this with some kind of blending or anything else so I got confused here. Thanks for clearing that up, nice work so far btw!
its the Flood from Camera button under steady stroke in the Projection Properties. Edit: also turning on the falloff based on facing Angle will fade the edges on the silhouette so it blends better.
I got that far, but its the blending the perpendicular gradient, which forms the other curve, i don't get, or do you mean to apply a bevel using that image you have?
I always love how natural everything looks in Game of Thrones. You know there is some CG going on but it all blends so well you usually don't even notice.
Yeah the puddles are a bit of an issue. I did them with layer painting on the landscape and i always had some bleed.I have to look into proper setup of a puddle shader that controls the bleed.