So unfortuently I am not going to be able to complete the scene in its entirety. I had to kind of scale back what I had because I lost 3 weeks of work time due to some things that came up. On the flip side, the time I lost got put towards working on getting my portfolio ready for internships, and doing an art test for…
Brawahaha, thank you for those awesome crits! Jordan - I quickly played around with a fog volume before I left (doing this during class) and you nailed it man, it really added weight to the scene (as you said) so I'll be playing with that a bit more, and will have some updates later on in the week I hope. Thank you for…
I really like the bottom left picture and the bottom middle, but did you brighten the bottom middle in photoshop? The quality of the screenshot looks really poor. It is great with the uneven entrance and statue against a yellow sky, a very powerful composition. I think the scene on the bottom right would be much more…
This is looking aces, Quite the massive scene! I wonder if you bit off more than you should have....I'd say keep things in a central area, iterating on a few assets, wall, floor and lighting to get something you're happy with and solidify your creation pipeline as it will mean a lot less rework since you'll have so many…
Arguably, it did though. The saber fighting in the original trilogy existed to advance the plot - it was also pretty brief in comparison to the prequels. The prequel trilogy's saber fighting did nothing to advance the plot at all, it was all intended to be spectacle - much like several of the combat scenes. All of these…
Hey, I love the attention to detail and would love to get more screenshots. My critique: I feel that something is off with the textures on the walls and floor. This might have to do with the lighting of the scene, which could improve a whole lot. You have spent so much time on all of the models which really shows, but…
Me again. I've been working out the plants I would like to have in their scene along with more in depth consideration of the colours I will use throughout the diorama. I've also given more thought to a prop list, but of course that's always bound to change :) Here is what I have so far; For the plants I wanted the colours…
this is a awesome scene and can see alot of awesome work thats gone into the scene here are some points you could address. i guess u are going for the strong light thing but it feels abit too strong as others have said. trying turning bloom down ok i made some points when i watched the video 0:26 floating machine 0:32 no…
So........ after alot of headaches, and life throwing curve balls at me, Im back with a new sneak peak to my Gundam scene ^_^. Im just playing around with Maya Toon Shader, and Im really digging the feeling Im getting from the shader itself with the scene. The scene in reality is me just wanting to play off the old cartoon…
I'm gonna have to agree with the font thing...it's pretty awful right now. Stick with something simple and professional and make it smaller so ur thumbnails are all visible when you load up the page. Also, all of your work seems way too clean. I think all of your textures could use another pass. For the scifi room scene, i…