Its usually going to be like this, in my experience. Most regular folks will think they can spent between 50-200$USD and get a great next-gen character. After all its just "pushing a few buttons" right? Most have NO IDEA of the work that goes into the creation of a character and you arent just describing verbally they…
just so people know: here's what those cvars actually mean so they arent blindingly changing things: All texture data on screen is crammed into a set of images loaded by the video card, these cvars control the size of those images. you need more vram to store larger images, obviously. vt_pageimagesizeunique - this is the…
SFM is just a runtime "mod". You dont have any control over the level. Like others said its garrys mod with a timeline. You wouldnt animate something like a character in an engine because the tools arent going to be as robust as an animation package. The animation tools it includes are just for tweaking animations, which…
Well I'm about to be in the same boat as you, I actually got nervous a few months back and started trying for a job before ive graduated that way i hope it will be easier, one thing ive learned that seems to always help is if you hear anything or nothing either way, try to find an artist at the company you want to work for…
[ QUOTE ] I wandered the halls last year and don't remember being offended by the presence of booth babes, or that anyone's models were shockingly unclothed. This all smacks of letting people with overdeveloped social consciousness run things. Next thing you know, they'll only be selling tofu and salad in the concession…
Scott Ruddles has been at it for quite a while i think and keeps it up much better than me. I have put a couple of my old ones in and it is impressive how much of a responce you can get. The things i noticed is that turbosquid put the price up quite a bit after a while if theysell well or get good reviews. I wouldnt make…
Hi, I hope this helps. I reallly like a lot of your work man, the motorcycle is great and your high poly hard surface prop in the beginning is great too. I think your demo reel is done with skill and the music doesnt distract, however, i do think the rock ruins piece and the zbrush/mudbox sculpted ruin piece arent your…
HHHHAHHHRHHHHMRRRMMMMM??????? lol. i really enjoy the shape of the face, but the body kind of bothers me, seems bland. overall though its a pretty cool critter The texturing could use some work. Something to always keep in mind is to not only create the textures to work harmoniously with the mesh, it also needs to work…
hey good to see your determined to improve. These images have some character but there is alot of room for improvement. Particularly the way youve used your pencil, things just arent flowing(looks scratchy) and it looks like youve gone over the same areas over and over like you werent sure how to draw them the first time.…
5 days left , 3rd room is nearly finished. i'll fix some little problems& go back to first&second room for details now. and last 1-2 for light&renders etc. got some wierd problems in this render. somehow bathroom walls are transparent :S prob lowered opacity by mistake somehow. dirt on lockers ( 2nd row) is a bit overkill.…