Here is a practical example of my apparent condition. I couldn't see the writing until I used the filter, after which I could just BARELY BARELY see without it. It's not invisible, just very faint. My mom had no trouble seeing it. Right now, the second word is the most visible. I was working on my first wood material in…
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Hi! I'd say if your interested in creating environment assets, don't let a course stop you from doing so. Should you continue with the course, maybe find a way to combine it with your interests. Blender is free to use, for example, or you might get a student license for Maya or Max. You can create new assets that fit with…
This is a good start. I think the biggest things that need work are materials and lighting. Why are the walls so shiny in the first piece? Gather photo references of real world walls, and examine closely what their materials look like. Then replicate those materials. Secondly, the lighting needs finesse. Again, examine…
1: Yes. When thinking about projection and skew in baking, ideally you want to think about how you size the lowpoly as well as how and in what direction you scale a cage. which is often as little a possible, ie make the low fit the high poly or suffer. On a cylinder you could just scale the cage in the axis around it and…
Your 'best' is a good example of background that help show your model it has vignette , soft gradient , something to break the flat color ,ground shadowOn the other hand 2 new pieces have not particular appalling color [think they call this muddy colors then you mix complimentary colors they became mud if you have to keep…
The poses don't always have to match all the way through the pipeline. It might be more beneficial for artists to bend the arms in A pose and curl the fingers so they can be at the mid point of deformation like poopipe mentioned. But depending on the rigging system, that might be a nightmare to rig. I like to think of the…
besides props and scatter to cover the edge, the only thing I know of to do texturing wise is that the color and value at the intersection has to match in order for the eye to not see it. so in unreal for example people do some techniques to bleed some of the terrains textures onto objects:…
there are other approaches you could go for, for example create a custom attribute for per type of cable tower (only once as it should be cloned with the tower mesh), with the say index of each vertex that represents where the cable goes. It's then a similar script that works on selected towers and should be able to create…