Final dress texture. Fixed the frills and worked on overall shading. Occlusion is too harsh in some places and overall skin tone would need to be paler based on the reference. Rigging I will have the final model in a pose with a floor, maybe even her inside a cage. Rigging is done with Advanced Skeleton. Initially, I left…
Update: Half of the model is rigged, which is why the pose is not very exciting. I also felt like trying one of the other eyes. Anyone know how I can change them dynamically by changing UV-coords? Either way the body still needs to be rigged properly and so does the other half of the body (if the one hand looks odd its…
So I have finally finished the rig with ik?fk switch and blend shapes!!!! Check out these cool wing flap sdks! Had to do an old dodgy fix on these because when I tried a test skin, the sdks (or rig) bugged out and the wing flaps would gain stupid rotations (yes I froze transforms) and fly off into space. So I groups the…
So I redid the veins to be more like actual veins in the face (not 100% accurate by any means though) . I don´t know if you can really tell but I went back into zbrush and sharpened the folds on the jacket, mainly on the arms. Did a bunch of small stuff here and there but most notably changed some colors. I wanted to try…
If you are talking about Torque Game Engine Advanced then I suggest you post on the Garage Games forums under the artist section. Not to many people on here use Torque and the majority of those who do dislike it, the best place to find artists who use it on a regular basis are on the GG forums. So in other words this is a…
Hahaha, sorry 3DGuy . I was wondering if I'd get that response :P. Anyway, thanks for the compliments guys. They wanted the character around 8000 tris, so they went towards anything and everything that effected the silhouette; some more subtle than others. Wires on my site if you're interested. As for the pose, I agree -…
[ QUOTE ] some feedback i received mentioned i should do i quick rig to see how it would animate,neverv attempted rigging and will give it a go not sure which is easier to do in max bones or physique but first off i really need to concentrate on getting the modelling part correct 1st. [/ QUOTE ] You can take your modeling…
Completely glossed over what I said about about the reason behind choosing such places and that normal scrapyards fair better than ones in higher humidity. Point: Things do not rot as fast in dry arid places. They are also far less likely to have dirt and grime stick to them because of the lack of moisture. There are…