[ QUOTE ] And wow, someone in this thread thought U2 was decent, theres not many of those peeps around! r. [/ QUOTE ] now there is an example of true animators skill. U2 was cool stuff. DAZ: an animator is an animator is an animator. Be it on films, cartoons or games; you still need a sense of animation. A lot of the…
Well that makes it easy if you want to get it into the game. the first thing you need to do is get the ZIP files of the skeletons used in unreal 2004, pick the Gen Mo'Kai skeleton, and move the verts on your horse to bring your character into proportion with that skeleting, then rig it to that skeleton and export it as a…
[ QUOTE ] i guess the usual maya workaround for this is called a technical artist or tool developer [/ QUOTE ] We're the last line of defense between Maya and angry artists. . .:D [ QUOTE ] scanning factor: isn't cgFX way outdated? i looked it up a while ago and it seemed they never made it beyond maya 4.5/5.0 with the…
Yeah it's weird, it not subtle changes that are causing the banding it's actually the value of the pixel relative to the 255 range, the brighter the pixel is the better the compression works. Looks nifty for colour maps, chokes on dark lightmaps, bright light maps look nifty as well. For those interested in the format>…
I can admit I am not perfectly sure I understand your issue . if the color ramp is too inconvenient you could use curve node. it's perhaps a bit easier to tweak since you can enlarge it and tweak the curve nodes very precisely . Also I would first construct a complete single height input for a single bump node. Easier to…
Definitely echo that sentiment. But to the original question, often the values are tinted different hues when brightening or darkening, depending on whether it was done in 3d using lighting with different colored lights, or in 2D using paint with warm/cool colors. Some examples, with…
Guerrilla Games, Amsterdam, is looking for Concept artists, Lighters and SpecialFX Artists immediatly, meaning ASAP. Also other Artist positions are avaiable: http://www.guerrilla-games.com/jobs_vacancies.html http://www.guerrilla-games.com/jobs_expats.html Guerrilla is looking for talented artists with excellent skills in…
After 14 something years as a hobbyist just modeling vehicles alone, I'm also still learning how to be efficient having not previously worked in a production environment/studio so my recommendation is to look into workflows authored by specialists. For instance Karol Miklas amongst others, I believe will provide further…
thank you. I like when playing to see each armor/vehicle have it's own colors and patterns variation , according to theatre of opperations. That is something that goes back in the time of coh1, mod leader of N44 mod wanted for each division in normand different divisional, patterns etc etc, he stuck me as well in that , so…
Update on Jak! Got the body and face pretty much done (he's a little too ripped really. found out he's meant to be 15 but ah well, it'll all be hidden under clothing anyways). Beginning to block in other bits. I ended up keeping him more similar to his original PS2 concept than my own concept, but I'd like to think there's…