Generally the big problems with TN are the bad viewing angles, color shifting, and for me personally, every TN panel I've ever seen/used has a constant gradient across the screen that makes texturing/painting a pain in the ass. Color reproduction is probably a bit less important than we typically make it out to be if…
I think having the bulk of their innovation be hardware based was Nintendo's biggest mistake. Unfortunately they sacrificed memory for a "wow factor". The Wii is a lot of fun at first, but after the novelty wears off you're left with a sub-par console in terms of graphics and processing power. The Gamecube suffered a…
Yea I think a bit of love on the material definition to create some roughness separation between the materials could help alot. And possibly approaching your unwrap in a different way than the round shell on the top, and the rest of the uv shell treated like a cylinder. I assume you could just split it down the middle, and…
Hello I saw few videos showing the masking tools and those looks great, can't wait to try it. I know the reveal is for GDC but can you confirm the update will be online as well at that time and not 6 months later ? Thanks
Up to this point, this workflow still confuse me to start working on my model. (For information, the software i use is 3Ds Max and Zbrush.) These are some problems that i have : * Should i UV unwrap my 3ds max base model before i export/import to zbrush for high detail sculpting? because, so far, I've been doing obj import…
edit: COMISSION CLOSED! I've seen some work in places like thingiverse and such, but have yet to see someone make a model of the head that doesn't look a little... off, or with slight inaccuracies. I am looking to pay for a wearable version of the helmet that can be 3D printed on a Creality Ender 3 (likely in parts due to…
First off find out how much its going to cost you to get them printed. Check around to make sure the quality of the final print is good enough that you would want to put it on the wall. The last thing you want to do is try to sell ugly looking prints. After that just make sure the price your selling them for is about twice…
(WIP) Crits Needed----------- Working on my latest piece, a version of the Gargoyle from dark souls still rough in a lot of places but felling like I have the anatomy finally working, starting to tidy it up before I jump into detailing I'm also thinking about 3D printing this piece but have never printed a sculpt before so…
obviously if yuo head is going to be bald, you might want to have more even uv's so each area gets detail, but if the scalp is hidden then there is no point giving priority to the areas you won't see. I personally think that you should try and keep the uv's in a simliar proportion to the actual 3d mesh, nice to paint in 2d…
So I'm working on building out a kit for a level I'm working on. The level itself is meant to be organically constructed, so I wont be doing any snapping of anything to a grid. Is there a benefit to model all my floor/wall pieces to any metrics if they arent being snapped? Like 4x4m wall piece for example, or a 2x4m floor…