I apologize in advance as this will be lengthy, please note that my goal is to help you get a better understanding on where you could improve and how. I'm going to break it down first as what areas need work and then go into detail exactly why these things are bad or good -Highpoly/anatomy -Lowpoly -UVs -Texture HIGHPOLY…
Really interesting work and some damn sexy modelling,only one thing irks me though in the last two images, there's some awkward intersections going on and meshes just look crashed into each other, which is absent on the other pieces. I guess that came from borrowing parts off other models?
Wow Fozwroth... just utterly amazing! I picked up battlefield 4 a few days ago and I was impressed from the get-go but when I played Zavod 311 for the first time I fell in love with those trees and every other part of that environment. What are you secrets??!!? Breakdowns plz :)
Are you passionate about video games? Do you want to evolve in an exciting, young and dynamic environment? Gameloft is currently seeking a 2D Flash Artist to join our Toronto Studio. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in…
Are you passionate about video games? Do you want to evolve in an exciting, young and dynamic environment? Gameloft is currently seeking a 2D Flash Artist to join our Toronto Studio. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in…
Overview We need a rigger and animator for the main character in an upcoming indy game intended for iOS, PC and Console(s). The character is a man dog, so it expected that a stock biped rig will be the rigging starting point, and the tail will require a few custom bones. The face has a mouth that can open, with a red…
this thread has become bloody big :D What it is all about? A plugin or script collection if you will that boosts the 3dsmax tasks of UV Unwrapping and Texture related stuff. This includes handy align, relax and transformation tools for UV editing but also nifty single button scripts for baking AO, Lighttracer maps or…
Hi, I've been mulling over a few game designs for a number of years now whilst self learning the trade, as I'm sure we all do. I've recently boiled my current various designs down to a specific subset or genre if you will, and I've been developing the common framework technology behind them over the past few months. All of…
Hey guys I'm in my first job as a full time Visualisation Artist using 3DSMAX & Vray. I started very amateur however I'm getting a lot better. I want to switch over to using UE4 visualisation exclusively for 3 reasons; 1) UE4 is faster. It takes longer to set up the scene, but once it is set up you can have videos and…