Download: http://linko.projects.free.fr/dblender.zip Official topic: http://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creation I have finally recreated everything explained in TVIDOTTO's tutorial available in one click instead of several hours of…
It is a nice start, with a great deal of personality. It seems very low poly, especially considering it is supposed to be a high poly model. Turbosmooth will certainly help at this point. I'm assuming you don't have access to zBrush/Mudbox, but modifying individual vertices with soft selection enabled should work well. His…
To get the material maxscript working you can record the actions with the max script listener (lower right corner, right click the pink box and choose open listener), under macro recorder, enable everything. Then preform your actions and see what kind of code it spits out. for me when I assign a material to slot 1 in the…
Feedback on the Studio tool: I'm having a lot of difficulty accomplishing what I want to in this tool, which is: To blend various similar looking scans to create a larger (2x2 or 4x4) texture that doesn't have noticeable repeating patterns (most of the scans have very unique detail, which is cool, but it makes them…
Thanks for the responses! I've taken a look and tried your suggestions, but now I'm a bit more baffled than ever. I've set the static lighting scale to 0.1 and tried a bake but it didn't seem to change anything. The indirect lighting quality is set to 1. The Compress Lightmaps setting is currently enabled but the engine is…
1. First of all we nedd a low poly of our bullet. 2. Convert our bullet into an Insert Mesh. 3. Now we create the bullet belt using Curve. 4. We need to split all the bullets into different subtools. 5. Choose ONLY ONE bullet. Detail it. Define hard surface edges if you want and polypaint it. 6. Unwrap that bullet UVs in…
As he said, The most helpful thing I've be able to use is a custom menu hot keyed to a key (z in my case). Has all my common brushes, some common materials etc. I've get all my zbrush panels close or collapsed to have as much canvas as possible, So these quick menus are a good fix for that set up. All you need to do is go…
Thanks a lot Assassin it looks like I can get some amazing texture out of that brush. One of the brushes I've used in creating stone work is the mallet brush. It's very similar to what you're saying only it used the Drag Dot stroke which forces you to actually hammer away at the model like you have a mallet. I've found you…
Phong and cubemaps only work together for the orange box engine meaning ep2/tf2 etc a way to control the enviroment map strength would be $envmaptint which adjusts the cubemaps color and thus by turning it more dark you get a less prominent environment texture. In addition, $Enviromentfresnel is effective, too Keep in…
I can see how its inconvenient and would be frustrating having to start over every time. I really felt there were these large intentional relationships in this game design that when they are viewed by themselves, they are questionable as good choices. Such as its save game system. In my opinion, what made it "Good", more…