Here are some of my projects that I've been working on, these are WW2 weapons made for a game Our Ghosts of War. You can find more info on my portfolio. Critique welcome.
So i decided to make the weapons of one of my favourite anime characters , Brandon Heat ( Beyond the Grave) . I will make the Coffin on his back as well. Concept i found online. Would give credit but i don't know to whom. Blueprint : Here's what i got so far (still very WIP) WIRES: C&C welcome..
It's important to note that even the pros iterate! pre production is a huge deal in our industry but depending on the studio you work at it may not stop at 2d. There is often times when changes come down the pipeline and the 3d needs to be redone or adjusted to fit the new purpose. For me retopo is a key part of this…
Heres some of our concept art posted on our mod site. http://arctika.defconsoftware.com/weapons.php Our first weapon the Unicorp Assault rifle has been modeled. Please contact me if you an experienced skinner. racer@themlo.com Player modeler/skinner also wanted
Done! Starting to wrap up my high poly for the weapon for my character. Original concept by Naranbaatar Ganbold I threw on some materials in Zbrush just for fun, I loose a lot of the sculpt this way, next time im going to keep the material and just add color
Here are all of the weapons i could model in the past year. Please do give me feedback and criticisms. :) This is an M16 rifle, polycount around 3000tris Here's a sig sauer mosquito... didnt get time to make a low poly version, so rendered out the highnpoly instead.
Hey guys, I'm working on my first melee weapon. I wanted to post on here first to get some feedback before moving forward onto the spec and gloss. Thanks in advance.
Hello, I'm Co-Owner of an indie studio and we're set to launch our alpha test in 3 weeks. Our current animator isn't cutting it and we're in need of an experienced first person weapons animator. We are working with UE4 and already have both weapon and arm rigs. All we need from you are nice lookin animations on a tight…
Hey folks glad to show you my new weapon and to hear your thoughts about it :) PS: about the concept, I found it on the internet (i guess deviantart but i forgot it's artist's name) **** **** **** **** **** ****
hello just a few things for training my baking and texture skills I start with a war hammer the highpoly the lowpoly with occlusion and normal maps the polycount is 2396 tri for now ,maybe is too low for a fps weapon? and texturing ,just color test for now sorry for the crappy capture ,my graphic card sucks its rendering…