I have an issue with Substrate where anything over the fogged (rough) glass has artifacts around them. Like a glow and the area around doesn't have the rough glass. The more rough the glass surface is, the more the artifacts become larger. Went through a lot of settings and didn't have any luck. Anyone encounter this…
I <3 your bike! The transformation of the low poly with the bake is redonkulous. May be a dumb question, but how many tris is the low poly? I see the 38k in your viewport grab, but I feel like your bike doesn't look like its that high at all...just wanted to clarify lol. I think you could save yourself some more geometry…
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
I are seeking a talented concept artist to create engaging and immersive visuals in the style of Rage and modern Doom games with an aesthetic leaning towards Blizzards look. The artist will be responsible for designing characters and capturing the gritty, dark aesthetic of the genre with a cartoony like spin. Ideal…
Hey Polycount, I am trying to make a likeness of a friend of mine. Right now I am at the stage where I started doing the pores. But I thought It might be a good Idea to get some kind of rendering setup going to get an idea how visible the detail is that I am sculpting onto the model. Right now this is how it looks in…
Major Update: I think I've nearly finished with this, my final presentation on this is in the morning. Overall I've managed to fix most of the problems I encountered such as the material problems. The fix was achieved by both condensing all of my materials and mat ids into 2. In the code I then setup an array in the same…
Senior VFX Game Artist (Remote) Location: Fully Remote Project: Souls-like Medieval Horror Game We are looking for a talented and experienced Senior VFX Artist to join our team in creating a high-quality, medieval-themed Souls-like horror game featuring intense combat fights. As a VFX artist, you will deploy your excellent…
how far are you likely to be hiking? you want to buy GOOD quality boots, and break them in way in advance, i mean like... wear them all day every day for everything that involves walking. because if you don't you WILL suffer. you want good quality socks as well, one thing we were taught in the military, was to always look…
https://www.artstation.com/artwork/3ELXbJ My first time opening a characters mouth and modelling teeth as well as giving a character any kind of expression, which is a big challenge as even just opening the mouth slightly requires a deeper anatomy understanding. I also used marvellous designer for the first time which I…