This movie looks like a bad tabletop RPG campaign or like some kid saw anime for the first time ever and decided to make a movie based on that. Basically if Deviant Art made a movie.
Most of our narrative designers have experience writing for tabletop, comics, books, web stories, etc. So really you just need to start doing it and get some things published.
Finally Tyranids in Dawn of War! I wasn't too interested in the first game knowing that my favorite tabletop army hadn't been included. But this has definitely caught my attention now.
Just wondering why GamesWorkshop comes so late with this. Okay there great games in the warhammer universum out there. But there so many great tabletop games aswell. // i wanna have a HeroQuest game :D
Yep, indeed they are. I used to be into the whole tabletop gaming scene, so this was a pretty interesting read. A Games Workshop case study: http://th.delcam.com/uk1/PressReleases/case_studies/Games_workshop.htm http://www.delcam.co.uk/
I agree totally. I used a Cintiq for a few years and found I was better/faster with a regular old tablet after going back to the Monoprice. I guess all those years of practice as I saved money for a Cintiq on an Intuos translated into a heap of stored muscle memory on using regular tablets, hah! The lag is more noticeable…
The proportions looks wierd. The legs seems too short (compared it to this reference). Are you trying to model a character from the games workshop universe (but with realistic proportions) or a character which meets the criteria for using as miniature on the tabletop ?
Yes, that's how I would go about the table as well. Create a stamp in Photoshop and create an indent in Zbrush. I would probably create a unique texture for the tabletop, rather than using tileable textures.
My pipe dream has a believable real-time voice synth + fancy chatbot system inside of an Elder Scrolls type of game. With enough metadata and AI, a computer game closer to the experience of a tabletop rpg.
More stickers and material definition! I'm calling this section done. Now I have to throw it in Unreal or Marmoset with a little tabletop scene. I have to figure out how to make that part interesting.