All my flight havdbeendelayed. Posting this from my mobile. So, Leftys, -after- the awards? Awards are at 6:30, same time I get in now. Crappy SEA/SFO weather.
thanks for trying. looks like it will drop any channel other than the first. as for your UVs having changed, i suspect it'S not FBX's fault but rather you accidentially had 'suv' - smooth uv, next to the divide button - toggled on: http://docs.pixologic.com/wp-content/uploads/2013/06/4R6-Geometry.jpg
well not to make you get a huge head or anything but "eventhubs" one of the biggest Fighting game resources on the net just tossed a link to your cammy today. This is seriously oozing style man! Keep it up! I wanna see this in unreal with some pretty SF4 style shaders :D http://www.eventhubs.com/
Here's our new alpha gameplay video (dont mind the temp SFX, it's terrible) [ame=" https://www.youtube.com/watch?v=zZL2DHn9eKU"]EpicDragons Gameplay - March 2014 - ThinkHuge Games - YouTube[/ame]
And the SFX was extremely loud, the audiance has no idea where he's being shot from, which would be okay, but the fact that he's constantly moving it looks like he's being shot from everywhere.
Currently knee deep in Chapter3 of NWN:Gold, started Brothers in Arms. Still playing Battlefield1942 and BFV regularly as well. Recently finished Call of Duty & HL2. Thank god im not playing any MMO.
"M" in my Blender 3.0. Can sometimes be Alt+M depending on your version. The hotkey brings up a menu but if you need to constantly repeat the action then Sft+R after use. To look it up use Merg. You can also find it under the Mesh menu in edit mode.
Hello everybody this is my first thread on here. I started modeling Balrog ,since i was inspired by sf4. I'm almost done but i think im having some proportion problems in the front and back view, I think the side view is fine. if you have any critics you can give me on proportions,detailing,or anything else i will highly…
As of CRYENGINE 3.6 and the PBR system that comes with it, you have to put your Gloss Map in the Alpha of the Normal and then sav eit as the crytiff preset you've mentioned. That also answers your second question. The detail mapping in CRYENGINE utilises 2 channels of the texture for normals (x,y), 1 channel for diffuse…
Yeah some 8 bit music, I don't know much about unity, but what if you load the game as it was then load the music after. Have the song lead in with a fade in as to not be off putting? If you are making real 8bit music the size would be tiny. Maybe have some sfx for the guys movement aswell?