uh, I guess some would call it lowpoly art - flatcolored-ish? I wouldn't say its trying to be low poly but its has some similar looks to other lowpoly works :)
What's your workflow? These look like errors you get from changing the lowpoly mesh after baking. Did you export your highpoly out of Zbrush and bake in Maya, or somewhere else like Xnormal? Did you make any changes to your lowpoly after baking the map? Any overlaps in your lowpoly UVs? Any UV mirroring?
Working on the lowpoly right now, picked up a few tricks with baking hard surface from here a few years ago. I'm slowly going through and adding divisions to parts that don't correctly bake, mainly in the testing phase at 1k until I'm happy with normal reflection. I have two different lowpoly models, the quad and the…
Hi Guy, here my latest vehicle, its a lowpoly pickup truck with 94k polys and 480px/m of texel density. https://www.artstation.com/artwork/EL0q14 https://sketchfab.com/3d-models/generic-pickup-truck-lowpoly-ecfa5ef47e494dc58381c08984653ab5 ar
Hello everyone, Im looking for all the advice I can get on my lowpoly female anatomy here. Pretty straight to the point. so here is what Ive got so far: currently weighs under 800 tries. thanks for your help!
Severely early stages of making a modular Izba (old russian cottage) but i wanted to post progress updates and get some critique going on. Should i go do a lowpoly of the rounded logs or just try to paint it to look like that?
These are models I have been doing for a little while, they represent more only my "try" skills of handpainting textures and very lowpoly. I will try updating these as much as I can, there is nothing special to them. But if there's any feedback, I would love to hear.
Hi. I can´t get my normal map to generate to a lowpoly objekt. My workflow is. I do my highpoly mesh. Then I append the lowpoly under in subtools. (whit a uvmap). Then I have the highpoly mesh at it lowest subdiv. And select the lowpoly. Then I go done to normal map in the tool meny and push create normalmap. then it says:…
So my workflow is that i create lowpoly first then i create highpoly and then i start unwrapping lowpoly and after i have unwrapped it i load smoothing grps from uvw shells. then i do explode bake based on naming in substance. Substance after i baked normals : Material Mode in substance: Heres is my lowpoly : Highpoly:…