Generic wall tutorial I may have overlooked a small tute on the web and tell myself to be back and save it at a later time, but for some reason it vanished from the web. Did anyone saved it and would be cool enough to repost it or something ?…
Genuinely fantastic so far. I love the project, feels incredibly nostalgic and I think you are nailing a million things in execution. Really liking the depressing diorama feel to this whole thing. It does remind a bit of half life, and I am also getting some project zomboid vibes, which is an insanely atmospheric game,…
I have been trying for ages to find ref for these shoes ,I have found loads of very similar stuff , but want the exact make and style. anybody any ideas this one is quite similar they are either police combat shoes or work boots, probably the former thanks
hello my friends to be a vfx artist in game industry is it necessary to learn something like bifrost,real flow,Houdini phoenix FD or something or the only thing should i focus is the game engines ability ?
This is a long shot, mainly because my recollection of the site/work is vague but I'm looking for an artists folio I saw a while back; It consisted of some high poly/offline rendered cars/vehicles/hotrods which I think we're quite stylised. However if I remember correctly, the guy did realtime art for his job. The site was…
I’m trying to identify the noise used for the edge, not the gradient. This texture was generated by ChatGPT, but ChatGPT could not guide me on how to recreate this effect myself. The edge has a cloudy, wispy, directionless look. What noise or technique is typically used to generate this kind of texture?
Hello everyone and welcome to my sketchbook thread. Hopefully this thread will eventually be filled with content as I work towards getting employed in the game industry. :smile: My name is Fredric and I am a graduate from Gscept, a Computer Graphic Arts school located in northern Sweden where I studied from 2011-2015. For…
So basically I found and lost this awesome concept art. It was an environment that had these stylised trees that the top of them were really angular and hard shaped. If anyone can help me track them down I will love you forever.
thats not it, but helpful in any case, thanks =].. i remember seeing a beat up mailbox sculpted in zbrush or something.. blue i believe, and maybe some other similar assets, probably not very helpful but i really wanna find this thing XD