Howdy, I'm trying to model a house and I just made all the doors with the boolean modifier and yall know how that can be messy. Well I'm trying to clean it up but the only way I can think of is to add edge loops around all the doors so that the long skewed triangle can be fixed. but how would I cut an edge loop so that it…
Nice improvements! One thing I notice hasn't changed and could use an upgrade is your brick wall/columns they look quite similar you could play with more vertex painted texture variations or decals, and, also give it some volume either by modeling some shapes (it doesnt take a thousand hundred tris, just few more edge…
Hi all, So I have a question about constructing objects for Environment and Prop work. What are some useful techniques in Maya to use for modeling objects? I know I use the Bevel and Edge Loop tools to model, but are there any other useful ones that I might not be using that would be helpful? Any feedback on this is…
I thought I'd start a thread on this, as I've never come across anything that automates the process well. Maya's "layout UVs" is pretty crappy, although it can be a starting point to at least get your UVs to roughly the right size. Anyone got any cool methods for maximising their texture space, or does everyone still just…
For those whom have had to do Game Announcement PR without a marketing department. How I guess? I mean. What do you strive for in your press announcement wording? What type of wording and pictures do you show from the game? What kind of Keypoints to list to grab your audience? Is there some sort of standard specific for us?
Had an article featured in the December issue of 3DWorld, just some simple thoughts about texturing in substance painter with some additional images from my work on Allegorithmics Vehicle Challenge. Look here for bigger pictures - https://www.artstation.com/artwork/PbNx8
I agree that the square template is working against you. It could help to design your wall segments to fit together from the front and side. The walls in the generic wall tutorial you mention above do a similar thing. You also mentioned that building the lowpoly takes too much time. I find that (assuming I'm using one…
Hi! I recently finished a huge personal project that I am eager to share! I got the idea to scan individual construction materials and bake them down into very detailed height maps to be used in Substance Designer. This way you can almost achieve scan quality in a non destructive workflow. I went to the store and started…
Hi guys! I have just found an interesting tutorial of The Foundry at YouTube. It calls: 'Modeling a Cartoony House'. It was useful for me, some kind. This is The Cartoony House I have made, after watching the tutorial. I would like to recommend it to everyone. Maybe, it would be useful for somebody else, as well. I was…