ummmmmm.....what can i say? It's a dumpster. It looks really plain and boring to me. I don't think that shader you have there is doing much more than just a diffuse, spec and normal would. It looks jaggy in places and the edges are really hard. I'm guessing you didn't make a high poly version to get your normals from…
meh, the chick from Garbage loses her accent and then regains it. Cameron didn't act like a Terminator, but now she does. I'm getting sick of it, they are treading way too far from the story. Sarah is no longer as hard as she used to be in the movies. She realized now that she should of shot that lil fucker in the bowling…
Looking through the lowpoly thread I've seen a lot of these cool 3D models. I have a background i spriting and pixel art, so this kind of stuff is right up my alley! Problem is I can't seem to find any tutorials about this style. I've tried to learn as much as I can on my own, but some documentation would help a ton.…
Another update with building setup, floors can be added and deleted as needed. Have one more bay window bake to do without ac units. Then I have to get down to backing out my AO and curvature maps. I also do need to add a cap to the roof also its just a big hole atm.... It's also possible well not also they never work…
You can use it for anything honestly, it's just that I'm not sure this shader is as flexible as you would hope with the entire Channel Mask textures thing, maybe Xiouli's shader would be more up your alley if it's just for showcase? Although it would be still cool to see other peeps use it outside of DOTA stuff :P Kinda,…
I'd have to say that my biggest issue at the moment is the back of the head. It looks a bit too rounded, especially given the monstrous nature of the rest of the head. I think some elongation, or perhaps some spikes or ridges might be in order. Something to sync it with the front a bit more. Overall, I'd say it is looking…
[ QUOTE ] Tulkamir: Yeah, that is cool. Okami did that well. I recently played a game called Chalk that was neat. What I like about the painting is the analog-ness of it. I should play your game [/ QUOTE ] I'd love it if you did. It's short, so it won't take much of your time, and it's free (Well, you need UT2k4). Would be…
In the back alley behind Polycount we were discussing what theme song would fit us as a community. My suggestions were Crabcore of course: [ame=" https://www.youtube.com/watch?v=KDzt6yI3Dw8"]Attack Attack! - Stick Stickly (Official Music Video) - YouTube[/ame] And Blood on the Dancefloor because it looks like we all made…
Looking to build a new PC and need some input. I've been out of the loop so long I feel as though my PC might be right up cheapy's alley j/k :P Anyway, I'd like to go with an amd dual core CPU and prob and ASUS board as I've never had probs with them. Anyone out there running anything of the sort that can offer advice? Do…
l.croxton - Haha, thanks! Although I've never done a town/alley scene . . . that musta been someone else's xD As far as symmetry for the castle goes, I totally agree! I'll be adding onto the structure more towers off to one side, and a bridge leading to it or something, also more asymmetry in the form of damage. I don't…