Thanks for the feedback Francois, - Updated the goggles. They looked a bit uninteresting when closer together so I pointed them out a bit (keeping the same distance apart) to get a bit more of that dynamic look to it. - Boots. Took out the folds on the foot that is landed. The folds were actually from when the character…
Unfortunately in most cases we don't get extra giftable copies: https://support.steampowered.com/kb_article.php?ref=4502-TPJL-2656 Usually when you're buying a bundle and you already own one of the games included there's a note under the shopping cart stating this fact and warning you won't be getting extra copies.
Not sure why its doing that with transpose master. Although I have had some weird issues with it in the past and I can't remember why. One thing you can try is simply not using transpose master. Like simply collapse everything down to one mesh and doing some dirty posing just for the sake of figuring out stuff now Then at…
Very cool Baj ! And it's fun to see that Chris Howard makes for a great Terry too ;) If I were to give one piece of advice/crit that would be about the shoulder joints location. From what I have observed, japanese game modelers tend to place the shoulder sockets as far out as possible (past the vertical line defined by the…
The OP infographic seems to focus on just the copyright side of it...which seems like a small part of the treaty. This comic goes into a bit more detail about what's known/notknown and trade treaties in general: http://economixcomix.com/home/tpp/
just import the pose as alembic animation... marvelous does import the animation and you get the cloth simmed for the new pose.. the uvs wont change... it doesnt matter if you use the Tpose or the animPose...
@tpoveda I had a chance to try it. I like the interface right now the settings aren't saving for me, and they aren't transferring to xnormal. The files will still bake but Output file location, Resolution, sampling and ray distance won't use the setting in your script. I can't use the location I placed Xnormal either…
I always go on Brandon Graham's PROPHET now hear me out: It's the continuation of a Rob Liefield comic but don't worry about that, you don't need to read his weird 90's meathead comic about Image's Captain America-like. It's set 10,000 years in the future where clones of John Prophet (the aformentioned super soldier) make…