I´ve often seen and read various texts on how to get into the gameindustry but as many people are getting hired now and we have quite a fair amount of people that have been in under a year or a year, I would like to hear some thoughts and tips from the pro's what they think is nessesary to survive in this industry.…
Hey everyone, I just finished my review for Star Wars: The Force Unleashed for the Xbox 360. Check out all of my reviews on YouTube and SUBSCRIBE, and check out my newly badass-ified website and REGISTER to participate in the forums! YouTube Channel: http://www.youtube.com/ZeitgeistReview Website:…
A blockout how I first thought the shield would expand: Now I think it the first layer is folded in and only the second one is pulled out. For stabilization, I imagine there's vertical supports in that drop down once unfolded, leading to both a stand and vertical stiffness (middle joint that allowed them to fold is now…
I actually think peter jackson is one of the worst offenders, maybe I'm in the minority. He just has this need to show you everything, there's no hinting at grand sweeping armies, no he has to show you half a million orcs on screen at once. Fellowship was the best in regard to CG, imo. It's interesting to me how once…
Hey guys.. does anyone know of a way to split multiple edges at once(to edge ring and split). If you select an Edge Loop and activate "to edge ring and split" it will only split the first edge in the loop. It's extremely annoying to go in and do it by hand if you prepare a mesh for zbrush and want evenly subdivided meshes.…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…
Hey all, here's a mini art dump of the Millennium Falcon interior I got to create for LEGO Starwars The Force Awakens. Was great to work on this, goes without saying really!
JOB TITLE: Production Engineers (Technical Director) DEPARTMENT: Technology REPORTS TO: Pipeline Supervisor COMPANY OVERVIEW Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Visual Effects Producer to join our team. With over 200 artists and technical…
That is because I've modelled them to be functional like the rest of the lights. They look funny right now since the entire assembly is marked transparent due to some material overlap with the other lights on the car at the moment. I'll have that fixed once I manually make the alpha layer in Gimp. As for the lights I made…