I am creating this character for an multiplayer FPS mod. She currently has just under 5000 polys, which, while it may seem like a lot now, will probably not seem as much when the game is finally released. The first pic is a viewport cap of a wireframe, the second two are from stills of an animation of her walking. The…
Hi. It's time to do my demo reel. :) I'm going to make my models to fit new generation consoles hardware. Things will be based on Killzone Shadow Fall specs. Two characters, each 40k tris and 4-6 texture sets (2k maps). All running in UE4 with PBR magic. I want to make video with fancy camera movements and a realtime demo…
Absolutely. Now a few remarks on these two models : - While the raw unfiltered look is excellent, the in-engine footage reveals that the grey backgroud of the texture sheets is bleeding at the edges. I suppose that you are well aware of it, and It is actually somewhat of an interesting happy accident in the case of the…
Pretty cool! I'm really liking the non-traditional colors of this creature, but feel like the material definition for the horns is a bit too glossy and is looking more like glass. The horns themselves might be a bit too big? Or at to straight of an angle coming out perpendicular to the head? They feel more like some big…
Thanks, Sectaurs. I was thinking about changing up the horns as well. I thought of the skull of a Texas Longhorn steer, but then I thought, "Well, I don't think they had Texas Longhorns in Ancient Greece." I'm thinking forgo that reality for the sake of a better silhouette, though... My original design had a more Ram-like…
@ Ged : Yeah and I have some kind of problem with the resolution. Thanks for the warning mate. But hey ! Click my portfolio ! I am also uploading there and it seems a bit better. @ Snefer: I love this derpiness keep it on mate ! Aaand DONE 1 Alice was the last one. Could get better resimages at some even. My eyes hurt and…
Question about UV sets. Should we divide UV sets depending on which type of shader we'll use? Example: I have a (human) head with two (bone) horns. Normally I'd try to fit in a UV set both the head and horns, but in TB2 should I divide it into two sets? That way we can apply the Skin shader for the head, and w/e else…
Disqualified entries - more then 1 weapon per hero Horned Cleaver - no work in progress submitted Arcane Spellbloom by MdK and Noblebatterfly not posting any feedback on other artist's works The Horns of the Ghastly Eyrie Spear of the Golden Heavens Vigil Minotaur Robo and Prosto-mogy Lost Horn of the Ram (have 3 color…
Are those goggles on his head? hehe Looks great, I really like the strong powerful jaw. I hope you do the rest of him? Crit: The horn nub edges are a little too rounded for something that is constantly filed down. I'm not sure which program you're using but there should be a way to work on that? Might as well put more…
One thing that strikes me when viewing the second dinosaurus are the spikes and plates comming out of it. They look like they sit there with out beeing really attached to the body and the skin. From my imagination I would expect that the areas where plates or horns are placed the body has some deformations. Because I…