If you're going with the snow scene then I would use (C). It looks like it was born from a cold environment. (A) looks a little more desert/forest enviro, and I'm not too sure on (B). When you mention cold/medieval I can't help but think of Game of Thrones and the wall. Love the contrast between fire and snow too. Looking…
Agreed with Darkleopard on weebly. I also moved from carbonmade to weebly which has much better options on designing your folio. I like you enviroment a lot!!!!! That futuristic dumpster is a bit disapointing when compared to your awesome environment..
Microsoft Game Studios' 343 Industries is looking for a sharp eye and a deft hand to help breathe a fresh vision into a new Halo experience. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you are a top talent looking for an exciting, high profile…
On my currently project, we have 4 environment guys (could do with an extra 2 in my opinion) and an extra 2 doing environment concepts. The character team has 3 of us, 1 dedicated concept, another concept/design guy that will move onto modeling/texturing and then there's me, currently the sole modeler/texture guy. Though…
Hi there folks, I am at the point to start my first large scale environment but have problems with the following: 1.How to determine the scale? 2.How should i set up my grid? I'm using maya Thats about it...and one more thing :) i am looking for a person who can make a video series for me how he creates environments. The…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Location: Munich Employment: Fulltime The kind of stuff youll be doing: Be responsible for containing a consistent art style and quality of all 3D environments Modeling, texturing and positioning of environment assets in various stylistic approaches Lighting, shading and look development of environment scenes …
Hello, my name is Maxwell Spiegel, founder of Atlantis 3D
Studios! Atlantis is an outsource 3D studio with our focus
specializing in 3D Environment Art. Comprised of both in-house and contract
artists from across the gaming industry, our passion is to bring environment
art to life, giving more than just beauty, but a…
Hi everyone ! I'm new here and would love to get some feedback from the community. I’ve been working professionally as a 3D artist for about four years, mostly on AR/VR projects where I create realistic props and assets. Lately, I’ve been thinking a lot about specialization. Most of my professional experience is in props,…
biggest thing for me is, you need a LOT more art work. Its lacking a lot of stuff mate. And a pillar? really? How about you put that pillar into an environment with a fountain, a ceiling, foliage and other stuff. You want to sell yourself as an enviro guy right? Single props witout scene context doesnt help.