1: Are there any guidelines (do’s and don’ts) about psp modeling in relation to regular modeling other wise not associated with video game modeling. 2: What would be the best poly budget to use as reference ratio for Character to enemy to bosses to environment to items? 3: Where can I find a tutorial on making models ready…
I listen to stuff that inspires me, used to be I would listen to ambient stuff because it was easier to work to, but now anything is game. -Hip-hop Aesop Rock POS EL-P Dessa Doomtree in general Cage (sometimes) other stuff M83 Cinnamon Chasers Burial and Four Tet Lana Del Ray (Yeah I know. I usually hate pop but her…
Lets see how many of you there will go through with it (and answer honestly). Funny quiz BTW. http://www.burlyadventurer.com/quiz/index.tcl?gay I was "We think you are Straight and we are 78.36% confident with our answer" That seems about right. I know I am slightly bi, but not enough to make a difference.
Moderator edit: the original poster wanted to remove this old post of theirs, but we feel it contains many valuable insights, so we’ve decided to keep it, and just remove their name from it. Enjoy!
1: Are there any guidelines (do’s and don’ts) about psp modeling in relation to regular modeling other wise not associated with video game modeling. 2: What would be the best poly budget to use as reference ratio for Character to enemy to bosses to environment to items? 3: Where can I find a tutorial on making models ready…
Hey there, Is there anywhere on here or the marmoset site that shows a kind of expected or in development features list for Toolbag? I was wondering about the development of implementing animations and omni light shadows into viewer and don't want to just create a bunch of question posts about possible features.
A monster bust concept applying the tips and tricks I learned from Kurt Papstein's Monster Box Set Tutorial. As someone relatively new to sculpting, I can't recommend this tutorial enough. I learned A TON of new things! Just gotta keep working everyday and trying to get better! Crits are welcome. Link to the tutorial is…
Hi guys, If anyone is interested in animation or looking for a good body mechanics rig then this might be of interest. https://gum.co/deerAnimRig It features low resolution mode for speedy playback, textures for nice playblasting and a lot of useful functions such as space switches on controllers and ik control in both…