If you use a terrain actor, you can create foliage layers parented to your grass terrain layer. If you're using a staticmesh actor, you have two solutions I consider best: - Foliage factory volumes (but BPS placement is a hassle) - Static mesh mode (that's what I used to place all the grass in my latest scene). If you…
That did work, although for some reason my 250 halftracks are still showing up much lighter than my other vehicles. Even though my .tga diffuse map is much darker. My guess is only that the diffuse map is correct and did get changed, but I noticed the Specular map for the 250 halftrack is mostly grey where as most other…
No, not even paint it. Just put a different coloured object behind it - make the outer mesh pure red "255 0 0" and the inner mesh pure green "0 255 0", and bake a colour map. Then you can just CTRL-click the appropriate channel in Photoshop and get a perfect selection in one go. I always bake out selection masks based on…
So I'm watching this video from 0:00 - 1:25. [ame=" https://www.youtube.com/watch?v=uCtjt1qudfQ"]Rock modeling techniques [Part 1/5] - YouTube[/ame] wenda111287 creates a cube mesh then tells the viewer to make sure their working units are set to centimeters (mine are). He goes into the Poly Cube History to change the…
Well, I assume those bricks are fairly small. What I mean is that you can actually make a single texture set (256 or 512 depending on what you are making it for) that is a tiling brick texture, and then place different UVs for each brick. You will have varying bricks and use less texture space, plus have higher texture…
If you're planning on connecting these pieces, be sure to stay to the grid and keep a unit size in mind. A common one being powers of 2, usually 16 or 32 being the smallest. This way if the length is 256 it can connect to other that are 256, and when you have a corner it will also fit with having to fudge meshes or vert…
My (somewhat cookie-cutter) presentation I left out the "stripped" version of the revolver (thought it's seen in my portfolio). But there's a half-size pickup-LOD (mirrored, I notice. El oh el...)on the bottom here, together with the ammo and upgrade pickups. The map size for the ammo box and its is 256*256 whereas I…
Made that little fella today to wake up 560 tris and 1*256*256 First attempt at low poly modeling. Not my own idea but i found they so lovely that they deserved getting into 3d. (Cant find the original pic/author where ive seen them :/ ) Aside from that, i wasnt much into straining my head too much this morning Gonna make…
Doing some more work on this. I've made it so that if you drag a light that's pure white into the scene and tweak the color temperature slider, the intensity stays the same (as is reflected in the luminosity of the image.) The intensity of the light will not change no matter what the color temperature is, unless you go…
i can't even load anything into handplane, because it crashes before that, although i can open it. i think it's a windows problem, at least it worked the first time i have to look how big my object is, always forgetting about that :) i was baking a screw and looking how it bakes, that's why i tested all sizes including 256…