Hi, I am trying to export a simple .fbx file with an animation to be used in THREE.js. When I export the file, the blend shape animation is not playing. (Tried .fbx viewer and importing the .fbx file into a new scene in Maya.) I baked the animation and cleared non-deformer history before exporting. In the .fbx export menu,…
$10 subscription is awesome! If I'm doing part time freelance work I can activate it whenever I want which is nice. Plus! You can roll back to previous versions if you want. So, dont like CC 2015, roll back all the way to CS6. Its a great price point too. Not to expensive. Now, the $123 Max subscription can go eat itself...
i would recommend to check on thegnomonworkshop and 3dmotive. I find that they have really great tutorials! I cant really recommend any char tutorials cause im mainly environment artist. http://www.thegnomonworkshop.com/store/product/544/Character-Design-and-Modeling-for-Next-Gen-Games check that one out and…
The reapers can't actually win. It pretty much is, there's some irony to people loving the ending and then wishing it wasn't actually true with the indoctrination theory. There is no canon, every ending is true, and any further dlc that continues after this would have to take every ending into account. I think this…
I'm not sure I know what you mean. When customizing? Do you mean that there should be a list that specifies what macroscripts belong to which script? That would be a good idea! Yes, that might be possible. I believe I fixed that for version 0.3 (not out yet). I'll double check though. ha ha, no problem. This is definitely…
Ah yeah, seems it's a repeatable behavior. Also happens in 2023. It seems it has nothing to do with triangulating. triangulating either before export with turn to poly or with the FBX exporter options or leaving it as quads, on reimport and attaching the normal issue is present for me. Thhe only difference for me is the…
I'm guessing the vertex order has changed due to your alterations. The topology might look the same visually, but as far as the computer goes, vertex #043 could be in completely different places. You might have to recreate the cage based on your new model (you can snap the points to match the old cage). What program are…
MY highschool pic is dead sexy. that doesnt count. Here are the more gooberish pics ive had. Kindergarten... Love the shirt.. hate the hair. Gotta love how damn cliche the background and props are. 123 abc apple! goshhh. And.. this is when my hair and teeth were really just all over the place. Not much has changed since.
Kazu Hiro, while talking about his prosthetic FX work for Charlize Theron's face in Bombshell, provides an interesting analysis of how he's had to adjust Charlize's face to Megyn Kelly's facial proportions. Hopefully some insight as to the sort of language and line of thinking for character art and face reproduction.…
I've been experiencing some weird issues with max lately... I created an animation that's 260 frames long. When I save it as a bip to use with the Motion Mixer, the clip is 423 frames for some weird reason. I increased the duration of the timeline and there are no key frames after 260. I can't figure out why its saving…