Vrav: the pay is going to take into account the cost of living, I'm currently paying about $1300 a month for my 1 bedroom + loft apartment and it isn't that bad (I live with my girlfriend but I've been handling the rent while she finds work). I could get a 2 bed/2 bath back in Florida for about $600 but I was only making…
Both real-time and render show the flaw. I havent tried Maya or any other programs since I dont have them. Also, Vray and Mental Ray do the same thing. Leading me to think its part of the shader and how max handles bump mapping. Ill try using a Vray shader mat, but Vray does not support projection mapping.
Here i go with some details ! There goes the full version of my render ( I used vray) : Here goes some screenshot from substance to show you some details about the organic parts. In the top right this is the base color and in the bottom right this is the roughness. Another screen from substance to show you a metallic part,…
This works with V-Ray proxies, sort of. They only store the mesh, not the materials. So the low-rez version in your main scene remembers whatever material you assigned. You have to re-export the .vrmesh file though if you edit it, so you do have to keep a separate .Max file somewhere. Maybe you could do something similar…
Nice little scene you got there. Only little thing I don't like is that the caravan itself blends too much into the background. Looks like its just because of the similar colors. Is that a Vray or Mental ray or what render?
I'm gonna drop my own opinion in here: I 100% defend YBourykina in defending Haz. I have never EVER gotten the impression from him or his work that he objectified women. rather that he saw them as beautiful (and not just physically) - and wanted to dedicate himself to capturing that in his work. The problem isn't…
JOSE.FUENTES We have used Vray render for the Hi-Poly shots. The lighting is pretty simple if you know Vray. We've posted an article about optimizing graphics for Alien Smash in Unity. Have a look! http://loknar.com/alien-smash-graphics-optimization-with-unity-engine/
Pass the selection down to the editable poly and get the connected edges from there before passing it back to the UV modifier. Something like this: vrt = $.modifiers[#unwrap_uvw].getSelectedGeomVertsByNode $ modPanel.setCurrentObject $.baseObject tmp = polyop.getEdgesUsingVert $ vrt modPanel.setCurrentObject…
Thanks for the replies. So i think i will go for one with nvidia, and i also think i will buy the second one i posted but with maybe a 256gb ssd and i'm also thinking about taking 4gb for the vram but that might be overkill? And what os should i use, 7 or 8? i will use the computer for about 50/50 gamaing and cg. Andreas:…
nice work mate, did you use the vraycar paint ? if u used that try to change the flake mapping type to triplanar cuz the flakes are to big right now..., great job.