look what I found in google cache :D i'll see if the skin is still floating about... edit: i was so proud seeing this in the news lol Friday, 26 October, 2001 – Planet Quake News Eight is Enough 18:59 PST | Pappy-R | Print News | Category: Community News The review team over at Polycount have put their time in and added…
Thanks guys. I aim to use her for a very large image I plan to render out in Maya Mental Ray and composite in Photoshop. The image will feature many characters who all have something in common, they are half human half sphynx cat. This character is the focus of the image and will be composited right in the middle on top of…
[ QUOTE ] just because someone said 'possibly a monthly fee' [/ QUOTE ] That would be the quote right there, you see... Plenty of ESTABLISHED devs have released FREE content to support their games and generate a certain sense of "Value" to the original purchase price. Now here we have rumours of a start-up wanting to…
HA! First thing I thought when Wikus did his little interview at the beginning was Murray from FOTC, all he needed to do was take role call and say his own name. It's probably because he's sort of buffoonish and the South African accent is sorta nasal-ish like a New Zealand accent. It was a great movie though, I preferred…
So a friend of mine wants to try out 2d animation and I remember reading on here that u should start with a bouncing ball first and then animate a flour stack next e.tc. I think someone made a list of the first 2d animation lessons to start with as beginner as this trains ur eye to animate in shapes and understand…
I need to make a wip thread for this challenge, starting it late with only 7 days left basically, here is what I got done today. I started with a rough drawing to get started, the pictures are in no particular order Making a lightweight railgun sniper. Still super rough, about 3.5 hours work so far, will post more…
So it took a bit longer than I wanted, but I was able to finalise my design for this guy. Big round upper boddy, silly stubby legs and covered in mud. Now with the design locked down I start modelling. Started with a base mesh in maya made up of various shapes to get the form so I wouldnt have to mess around in Zbrush and…
Hi guys I started a new project, a concept I saw for Halo guardian turret, Here is my progress so far, I got a little bit stack on the part before the guns, the main head top part. Other than that part I feel the base mesh is ok and I should start adding details. and start retopo. When looking for reference I saw a thread…
Hey guys, started a smaller piece to exercise my stylized technique. I'm done with the sculpt, already got pointed out by some people that its a bit too stiff/straight and should feel a bit more dynamic and it needs more weight. So i'm adding an ffd on the whole thing and i'll fix it before I start texturing. I've also…
Hello polycount community! Been lurking the forum for quite some time now and felt it was time to become active and to advance a bit in my 3d-making. Just started a 3d-school and got the tip that polycount was great side to get c&c for my models. Anyhooo... Decided to start working on the delicous KV-X2 Created by the…