I'm in the process of learning Maya so I'm taking Steven Stalberg's Cybergirl v6.0 workshop over at http://www.CGworkshops.com I thought I'd kill a couple birds with one stone. In addition to the workshop, Im putting together a website for the artists of 38Studios. This website will be similar to what the Ensemble guys…
- the end near the front after the large sphere changes angle, unlike the concept where it’s a straight line - the scale of the front end is elongated more than the concept - you missed the groove details at the top rear above the handle on the smooth shape - your angles on the center are exaggerated - the way you’ve…
Hello, Long time around but first time posting. I've finally uploaded some video tutorials on Character Creation for videogames. Its more of a overall overview of the process but its geared towards production. It was made over a year ago so some tools have been updated (mostly Zbrush) but the principles should still apply.…
Hey guys, I'm doing a sci-fi environment based on this wonderful concept by Jeremy Love: This will be my first environment. I'm familiar with the process of creating individual assets but I wanted to take it a step further and do something that is a bit more challenging. The final shot will be from the same perspective as…
Hi all~ I'm excited to share my latest personal art Teemo Arcade! Its based off of a concept from Riots mini game Jinx Fixes Everything, which takes place in the Arcane universe. I feel very proud of the way it turned out, I hope you will check it out, and let me know what you think!!!…
@Cap Hotkill Thanks man! :) @danshewan Thank you for your interest in this model. I guess the one heels is nice, will try to apply it to my model later. But about the face, it's not that I lazy or anything that I make her "faceless", but its the concept and characteristic to the character itself. I don't want to create an…
Happy Thanksgiving polycounters. Thanks all you guys for the helpful crits and solutions. It helps me re-look at the concept with a different focus. @ Alberto Rdgz: You've got a good point. It's so obvious they should be bigger too, how did that slip by my eyes? :) @ Ex-Ray: I was aware of silhouettes, but this talk of…
Added incentive for completing this contest would be to a shot at a wacom of my own that I could concept on like all of the amazing concept work I've seen here so far in this competition. I figure simple paper and graphite will do the job for now. As an artist still finding my style in VFX, I want to make sure I finish…
Crits: @Pyrzen - I like your angled style of sculpting, really suits the concept art itself, but he looks like his shoulders should stick out a bit more, as he is very broad across the chest in the concept piece. I also agree with TheQuietPotato about the under-lip bulge, it's too defined, where as in the concept it's more…
Orthos shouldn't be necessary for a modeler. They rather limit you to something that might not look good in 3D. I'd go further and say that only a bad modeler needs elaborate sheets. I actually like the loose concepts as it gives you more freedom as modeler/skinner. A decent concept artist will either make quick separate…