@ A.Kincade: thanks, i'll be adding in a temple tower in the background, just like the one in the concept :) @Demotion: ur right, i'll be sure to work on the comp.
Wayforward is seeking a few concept artists to contribute ideas for a logo for a new game on the Wii and 3DS. This job will be paid per piece. Please email Damon DuBois at damon_dubois@wayforward.com for more information. www.wayforward.com
@Devon M Personally, I would create the details of the door in zbrush. For the skulls, as different mesh sitting right on top the door; instead of sculpting the door.
I guess there's a couple of other fairly important things to know 1: using SVTs (you can bake them from the RVT volume) is a very effective way of reducing the amount of resources required at runtime- they are static so will not include any runtime edits to the RVT and are used in place of the lower mips of the RVT (try 5…
Hey bud, this course really helped me grasp my understanding of sub-d modeling. I'd suggest getting the hang of sub-d before moving onto game resolution assets, because a lot of times those require sub-d modeling early in the pipeline. If its still the same, you can demo a Pluralsight account for a few days and blitz…
I am working on a new female character for my portfolio here is a link to the concept by Devon Cady-Lee or Gorrem on Cghub http://cghub.com/images/view/108195/ I would really appreciate some crits on this thanks