Hi, my name is Rômulo Ferreira, I'm 3D Environment / Prop / Vehicles artist. Email: romulo.professional@gmail.com Skills: - High poly and Low poly modeling - Modular and Non-Modular - Retopology - Baking textures - UV mapping - Texture creation with software like Photoshop, Krita, Gimp and mainly Substance Designer and…
We are looking for a full time, on site Senior Environment Artist. We need someone who has strong art chops and an understanding of UE4. We don't discriminate on 3D package preferences. Description: You will work with LD's and our small team to create killer spaces for our as of yet untitled Arena FPS. Requirements: Have…
I agree with what most people are saying here so far. I think that your environments are waaaay cooler than the weapons that you show on your site. I know it's easy to get attached to assets, but it really would benefit you to drop those from your site. I think that presentation doesn't do them justice, and they are just…
Going through concept art right now. Debating on which scene I should create for the next portfolio piece. I suppose the focus should really be to sell the fact I can model, uv and texture a low poly environment with next gen graphics and a high poly feel to it. The options so far is this house and surrounding environment…
Your Mission Optimize visual aspects of environments and characters. Unreal asset management and bug fixing Sculpts, high-poly, low-poly, High-poly to low-poly bakes Optimize textures and geometry; create LODs Create modular kits Material assignment and texture creation Maintain performance requirements for levels (memory,…
Hey all! I'm available and excited for any work you might have. I am primarily a generalist concept artist with skills designing environments, characters, props, and creating concepts in both 2D (preferred) and 3D. If you are interested in working with me, check out my portfolio here: https://www.ekpap.com Name: Pierce…
Overall about 100 "employees" in a simulated games company with about 35 artits with a wild guess. The asylum level you see here was one of the 5 themes we were to make, with the others being: Ancient Civilisation, Creepy Carnival, Hashima Island and Art Deco Ocean Liner. These themes was used to make "test chambers" for…
@AlphaVader - Thanks to leaps in engine technology intersecting meshes are typically not a problem for many modern game engines. Typically it used to be a problem for vertex lighting and z-fighting. Although now what it its a standard technique to create modular environments we can create more elaborate detailed…
Yes... Complex materials will be done by the tech artist. You are applying as an environment artist so they want you to be able to make nice environments, not complex materials. But its definitely an advantage though.
Hello everyone, and welcome to my thread! I finally decided to start a thread to register my progress on this project. I've been modeling some assets here and there for a while, and decided to put them all into a scene. That said, this is my first try at a larger scale project. We gotta start somewhere! :D Please, i…