[ame] http://www.youtube.com/watch?v=dhFQveRQmH8[/ame] Here's the first bit of modeling of that timelapsed dragon head. This time 1:1 speed and me talking over it.
K last ones... refined H + I combinations. Prefer 1 but not sure about 1 or 2 segment lights, that was just an afterthought to make it more like the concept.
JEffGreen mentioned in the comments there's something about Star Wars Old Republic so no Mass Effect from Bioware. MOH looked like a 1:1 clone of MW1,2.
for 1, i'd select the two edges you want connected with one edge and dopolySplitRing -ch on -splitType 1 -weight 0.5; then split polygon to connect the edges for the triangles
invert green channel in unreal. very easy to do, in the material editor, multiply the normalmap by a 3 vector, with red and blue channels set to "1", and green set to "-1".
It seems the retaliations have started. http://news.bbc.co.uk/1/hi/england/merseyside/4667379.stm http://news.bbc.co.uk/1/hi/england/hereford/worcs/4669039.stm
Hello from Ruffian Games :) First let us introduce oursleves, we're a newish game developer built around an extremely strong core team who have a slate of great titles under their belt, We just want to make great games are looking for a few more people to join us. http://www.ruffiangames.com We're based Scotland and are…