i know it has to have the same topology as the base mesh, but what if parts intersect after using the modifier ? how much does the cage have to be the similar ?
If we can get a bunch of max functions in the plugin like renderable curve and other cool functions similar to the max modifiers, I would gladly pay for it :)
The command to open a PPG is called "Inspect". Search for that in the SDK Docs and you will get some examples. Yes, PPG is a property window of one or more modifiers/objects.
Cinema 4D is the one that's lacking Shell :D In Softimage, Model--->Modify Poly. Mesh--->Apply Thickness, select the object, wait, choose the thickness you want.
Aye, thanks again, now I get the idea, some of them are modified, some of them not. And to maximize the quality u have to reuse them as much as possible.
no it's more like generating a dynamic cage on the fly or maybe even with an modifier in the modeling package .. the normal map you get must be renderable the default way of course
If you create the basemesh geo in Max, add an editpoly modifier to the stack and use that to 'normalise' the quads - this will save you the step of removing all those superfluous edges.