Hey been working in this field for about 6 years as a general artist. Can only speak for a medium sized company so it might be totally different for other companies. I think the most important part to have a healthy relationship to work is to accept the fact that you are a tool for the company. You might love the project…
I'm a character artist - have been doing this for almost 6 years. I've had to review a lot of resumes and portfolios. I never look at the education background, I only care about the quality of work. I have a Bachelors of Fine Arts that cost a lot of money and I didn't really need it to get the job I have. My friend had a…
I would say rushing through it is the worst thing you can do. I would take it as you would any other project and not get anxious or nervous just because it's an art test. I had never done an art test until about 5 months ago and then did about 5 in the course of the last few months. I just worked on it as I would any…
For starters, kudos on tackling this environment and learning a lot with SD. It's always rewarding when you dive into the deep end with things. As the environment goes I'll drop in some main points on criticism. - The lighting is very flat and comes off very dull when you could be leaving the outskirts quite dark and the…
Switching back to the original composition direction, I noticed there were some issues with the flow of the image. So I took a step back and made some pretty big changes. To start, I re-painted Shadow Assassins scythe to give it a more dynamic perspective. Not only did its original position seem rather two dimensional,…
Hey! thanks guys, I am glad you like it soo far. Actually, I am pretty far with the Angel already, but it is stuck in transit between work and home (I shouldn't have done it at work argh!). Hopefully, things will clear up soon and I'll be able to post it. My deadline for this is the 18th of May. I have to finish 3…
ew it's a mac D: the video I mean Anyway now that I've read through, I agree that a large mmo project is just too much. Ach I'm a lot like you. I've wanted to be in the game industry for over a decade now and I'm working my ass off to get a degree and get through college and work on my portfolio. Feel free to search for…
How can I smooth the ends of my mouth loops in zBrush? I want the ends of the lips to conform to some type of axis instead of just sticking out like this (messed up the mouth loops with Move Topological). Is this avoidable if I just extrude the mouth loop backwards so the mouth has an interior, which I can then use to…
LATEST PROGRESS: Yo! Currently doing a student assignment where we're meant to create a character/creature, rig and animate it and then throw it into UE4. Figured I'd make a thread going over my progress. Ended up creating some sort of mechanical medusa-type creature which I thought seemed a lot more interesting than the…
Just finished a stylized piece. Did this one to get out of my comfort zone and ended up enjoying very much. Still looking for a fulltime position, indie friendly rates.