I'm in need of a rigging specialist to completely rig one of my characters for an iOS project. The project has heavy animation, and the rig will need to accommodate a lot of facial animation. We're not using blend shapes, strict joint control. Ideal candidate should have the following experience* Expert with Maya rigging…
Hi, My goal on joining this contest is to explore stylized character sculpting techniques and to improve my hand-painting texturing skill. I'm choosing Default Jinx to keep it fun and simple :D Jinx original body type is long and slender. But I want to put my twist here to make her scary but also cute, and accentuate the…
Hi, I'm Sheng, and I specialize in highpoly character armour & accessories. Looking for remote freelance 1-off projects or longer-term contract work. I would also be interested in on-site employment, depending. A position where I can get experience for transitioning from character artist to senior artist would be ideal,…
I think there's more than just the one thing i.e improving your portfolio, else every character artist working in every studio would evenly matched gods, there'd be no difference between character artists working for naughty dog and those working for clash of clans. What matters is what studio you want to work for, tailor…
Hello, My name is Satoshi Arakawa and I am a Sr Character Artist working out of the San Diego, CA area. I have been in the industry for 8 years but am currently between gigs. My former employers include Trion Worlds and Sony Online Entertainment. I am interested in all forms of character work whether it be stylized hand…
I would say that proportions and stance could be something to work on. For example, the arms feel a bit too long, and legs a bit too short. Unless he's actually a gorilla, then it sort of works. Also, the shoulders look dislocated somehow? I'm not exactly sure why but the shoulder area look off. And one more thing, it…
That's probably why he looks so average and plain, he's like a mix of everyone without having solid defining features. If you're hopping back and forth from one actor/model/reference to another and taking a little of everything without being specific about what it is in particular you want from each reference, you can end…
Hi all, So I've been wanting to know the best way to optimize texel size for characters. My goal is to create a realistic game character and I have an issue here where on Unwrap, the texel size across the face looks clean except for around the nose area. I've tried two things seperately: Smoothing and Soft selection. With…
Yea, it's definitely difficult to give an exact expectation of what qualifies for a jr character artist. The best we can do as industry seniors is to give our own personal experiences. I would not expect a junior to do everything from the get go...that is just ridiculous. Ideally, you would have a mid level or sr mentoring…
Studio: Chicken Sandwich Theme: Light fantasy science fiction We have a lot of high level ideas of what we want to make, but it's kind of complicated to describe with words. Need a talented concept artist to help visualize our word vomit. You'll start with a blank canvas and help us visualize some complex ideas that will…