Thanks everyone :D seth.: you where not supposed to see that wave, it annoys me to ;D Here is a little breakdown of the scene. Highpoly props: all made by SveinY Tileable Sculpts: SveinY did them except from the brick wall that was me. Shots of the props for the scene: I did most of the lowpoly and texture work, SveinY did…
im one of those people who used to nag my friends to apply for jobs, but i kept it realistic. in school i had a friend who wanted to do props. i saw a prop opening at blizzard, told him to apply. he said no because he didnt think he was good enough. after a while i said fuck it and stopped trying to get them to apply…
Your props are great, and the overall mood is fantastic. My suggestion for solving the medium detail issue: Try using your lighting to break up the prop areas. You already have a bunch of small light sources(tipped over lanterns, candles, etc) throughout, I think exaggerating their radiuses(radii?) will help break down…
City OUTLINE: - Add MORE geo into props, less normal maps on close up close ( foreground ) - Vertical canvas - Rail Tracks , will help create positive/negative space w/ lower and upper half of the canvas - Rail tracks on side of BK buildings = surrealism - REF Megamind concept - cool ideas - More props in foreground -…
Sorry for late responses, I was getting ready for my schools spring show. But now that that's all taken care of Here's some progress. I mainly got everything blocked out and layed out the main pieces. Now I'm going to finish all of the large props including the trailer and the buildng. Then it's on to more textures, all…
awwww man your portfolio sucks!...so bad... ,so bad my monitor had a hickie after looking at it. honestly though, your strongest piece imo is the Metal gear solid box. Keep working though! your stuff does have potential!!! it looks to me you have a talent for props, Youv'e heard it before, and I'll say it too, the best way…
Hey guys just wanted to share my recent design study. I wanted to make a simple prop as my first try in designing. Would love to get feedback on how I can improve on it! Especially in making more interesting shapes!
Good idea, awesome thread. Every enviro artist should know the basics of lighting. This type of knowledge crosses just about every platform and 3D app and its surprising how many people don't even bother. http://boards.polycount.net/showthread.php?t=51209#Post260972 More advanced 3dsMax Lighting Techniques…
This is looking nice, very good detailing in the armour and consistency in small and mid forms. I can tell you did your research so good work! Since you asked - A few things i can say that this piece is lacking though is that lighting needs works. right now its really hard to appreciate the form and silhouette of your…