Your props are great, and the overall mood is fantastic. My suggestion for solving the medium detail issue: Try using your lighting to break up the prop areas. You already have a bunch of small light sources(tipped over lanterns, candles, etc) throughout, I think exaggerating their radiuses(radii?) will help break down…
City OUTLINE: - Add MORE geo into props, less normal maps on close up close ( foreground ) - Vertical canvas - Rail Tracks , will help create positive/negative space w/ lower and upper half of the canvas - Rail tracks on side of BK buildings = surrealism - REF Megamind concept - cool ideas - More props in foreground -…
Sorry for late responses, I was getting ready for my schools spring show. But now that that's all taken care of Here's some progress. I mainly got everything blocked out and layed out the main pieces. Now I'm going to finish all of the large props including the trailer and the buildng. Then it's on to more textures, all…
awwww man your portfolio sucks!...so bad... ,so bad my monitor had a hickie after looking at it. honestly though, your strongest piece imo is the Metal gear solid box. Keep working though! your stuff does have potential!!! it looks to me you have a talent for props, Youv'e heard it before, and I'll say it too, the best way…
@PolyHertzHey, I was just looking around online and couldn’t find this tool available anywhere. Is it no longer being maintained or available to purchase?
the point of nanite is that you just use that higher resolution mesh and don't use normal maps in the game, and this is meant to be overall lighter amount of resources, since the triangles cost less than the normal map whether or not you'll actually do that is a question that has to take into scope the entire production of…
Good idea, awesome thread. Every enviro artist should know the basics of lighting. This type of knowledge crosses just about every platform and 3D app and its surprising how many people don't even bother. http://boards.polycount.net/showthread.php?t=51209#Post260972 More advanced 3dsMax Lighting Techniques…
This is looking nice, very good detailing in the armour and consistency in small and mid forms. I can tell you did your research so good work! Since you asked - A few things i can say that this piece is lacking though is that lighting needs works. right now its really hard to appreciate the form and silhouette of your…
Yep, SSD = amazing, it makes so much more of an impact vs any other upgrade that I've done over the last few years. I don't understand how people can drop $300-400 on a new video card and still stay with platter drives. Although max and maya are starting to lean on video cards more and more so they are really important,…
futurepoly: I didn't realize that hoops were that far up, even more impressed with basketball players right now. I fixed that, from what I could see there was about two dudes up to the ring of the hoop so now I have the same height at least. Thanks! Broadway: The trees are a real pain in the a** on mobile. But yes, I will…