Hi guys! Looking for tips on how to finish up pieces. Should they remain sketchy, is that ok$ Thanks in advance! https://www.instagram.com/simon.labreche/
1:But I just figured out how to strip one of those zombie concubines naked. 2: *That* is what I'm talking about. How do you do it? 1: Up, up, down, down, left, right, left, right, B, A. 2 : I]enters code[/I Boobs.
My B-days coming up and I was thinking about asking for a Wii . But they are hard to find so ill just ask for some moneys so I can buy one. Im willing to pull the whole camp out thing but does anyone know when the next shipment is? Fo any store?
I'm a fan who wants to see this project finished earlier, so if you are interseted to join this project, go to www.quake2evolved.com , and if you are modeller go directly to http://www.quake2evolved.com/blurforum/showthread.php?s=&threadid=743 and check of you are good enought to bost this project!, remember, this is an…
Hi guys, When I apply SSS material into a sculpture and render it there is a tint greenish color especially when I increase the scattering amount. Recently, I rendered the following model using Vray 3.5 and the result has a tint greenish color. Please guide me. B)
Foliage cards I painted myself in Photoshop to run through Maya for the big tree! The leaves and flowers are based off of the Dipteryx oleifera tree species from South America. I figured since the setting is a greenhouse and the other plants in the scene will likely be tropical I should keep this consistent with the design…
An update on the character. Still a ways to go but working away when time allows :) Had to choose color scheme myself as concept is B&W only. May experiment with other colors later when finished. Thinking the head may be slightly smaller in the concept, but it could be a perspective thing...
My art director: "Can you please adjust piece A to make it more smooth? Also, piece B is far too angular." Me: "Sorry boss, this is a photo scan. You get what my camera gets." My art director: "lol damn"
Looking at those videos => http://www.elarasystems.com/insights/case-studies/elara-labs/ <= it looks that it evaluates to Maxscript. And it's painfully slow. That is not ICE for sure. Or Houdini killer in any way, because I heard even b*llshit like this couple times in last couple days.
just select the edges the regular way (no seam marking) break them using Ctrl+B and then relax the whole shell selection. Its almost the same as pelt mapping, all what pelt mapping does extra is pulling out the outer edges in a ring and then relax it.