Actually it really depends on the amount of ambient light bouncing all over the place that washes shadows out and softens them. At sunset shadows become more pronounced and sharper then they are during the day. It happens because there is less ambient light bouncing off of everything. The sun is acting as more of a direct…
Welcome to Polycount RIO You have a good start going there but there's some tweaking to do I think Here are some things that I noticed... Her neck seems a little bit thick and the skin on it makes it look masculine. Her nose seems a bity long and the top of the nose bridge too wide. Her jaw looks a little bit too wide.…
Wow, thanks alot for the warm welcome We are given a budget of 10k max per character, We've found that 10k with good stripping is better then 7k with triangulated faces during rendering time (Xbox360 is amazing with polygons), additionally we are using a lego system for the crowd so thats why you might see some part swap…
Oooh I love that guys art - really would love to see it done justice like this. Keep it up! Jams totally right about edges there - one really handy thing, to avoid disapointment later on, is to keep in mind a rough texture resolution for each area (so, if your doing a 2k map, the backs what, 512x512 ish) A good excercise…
this shit just arrived yesterday, my girlfriend ordered it for me :o 1 x WD-2500KS Western Digital Caviar Blue 250GB 16Mb Cache Hard Drive SATAII 300MB/s <8.9ms 7200rpm - OEM @ GBP 31.95 each (Ex Vat) 1 x IL-E8400 Intel Core 2 Duo E8400 2 x 3.00Ghz 6Mb Cache 1333 FSB Dual Core Processor @ GBP 119.00 each (Ex Vat) 1 x…
If your having trouble raycasting to a larger lp: make sure geometry is within a reasonably even proximity to the hp, uv's are layed out with no overlapping or stretching and the topology has the minimum basic structure for holding any sharp angles to avoid shading/lighting problems. *You could do it the other way round…
You may need to adjust your monitor's default contrast levels, I used to have the same problem (it looking fine on my screen, but washed out on others). Some crits; I have to echo the poly distribution comments that were first brought up...as well as the concern over the texture style. What other types of games has the…