@Blendermonkey Usually we just have a single UV set for diffuse, normal, roughness metallic etc. I have only used 2nd uv set for light maps or for dirt and grunge shaders in engine. I think the best option will be to only have a single UV set.
This is true... why stop there? There are plenty of supercool 2d games. Heck, why not make 3d a pro feature as well? Unreal? I loath Unreal Engine's render quality and acne heavy shadows Finish the sentence. "Self Shadowing Dynamic Soft Shadows". If one doesn't think this is the be-all and end-all they are probably not in…
So after 11 years of making games professionally I decided to take the plunge and make the type of games I want to make. So today I announce Dinosaur. http://www.dinosaurentertainment.com We also announce our first game, MechKnight Chronicles. http://mechknightgame.com Here is our concept trailer:…
This is a bit of an odd question really. Let's say that the majority says "no". Then what are you going to do - not even try to see if gaining solid drawing skills would help you ? There is an assumption going on about things like artistic anatomy being possible to be learned just fine directly in 3D, especially since…
Hi everyone! My name is Luis Gabriel Gutiérrez, and I'm a Digital Matte Painter and Environment Artist with over 6 years of experience in VFX and animation. I’ve had the opportunity to work on projects such as One Piece (Live Action), Paw Patrol: The Mighty Movie, The Walking Dead, and Horizon: An American Saga. I…
Also modular workflow does not mean you have to confine UVs to 0-1 space. Tile like crazy, so UVs are all over the place. Then you make a 2nd UV set that's all in 0-1, only for lightmap/shadowmap/AO baking.
You could probably do the materials for that object with tiles instead and save a lot of texture space. But that would mean forgoing Ambient Occlusion unless you used a 2nd UV channel. Alternatively with the current way it is constructed you could mirror and repeat a lot of the textures.
Free Google Plus Invites from spoofee.com I got a 2nd Google+ account from them for my business. Read this morning Google+ surpasses 10 million users. If this is true then many are using it right now. http://www.spoofee.com/deals-Free_Google_Plus_Invites-731290.htm
Do you have a 2nd UV channel for all your meshes? Check out this tutorial series, lots of information on lightmaps. [ame=" https://www.youtube.com/watch?v=3eDjhOtiyuo"]UDK: Lightmap Basics - Introduction to Lightmapping with UDK Part 1/4 - YouTube[/ame]
We are now playing build 0.2.26. We are working on finalizing the second level, everything works and is locked with the first one. the team is growing and we welcome Sacha. He's working on the 2nd epilogue (the biggest one!). Some screens of the definitive first level. See you!