Hello, My names Aaron Closs. I am interested in being a part of your project. I have skills in various areas. If your still looking I'd greatly appreciate a reply. Thanks for your time. Aaron
Do you remember where the pack was posted to ? might help and then use the way-back machine and see if you can turn anything up to at least a name of the artist/poster and see if that leads you to solving this for you. (this is why if i like it, i save it , not to funnel it into a scrambler to make my own version of it...)…
well pior in the pokeball case, I would advocate using three different materials/shaders for your surfaces rather than trying to wrap them all in one with a colored spec. It's more expensive, yes, but you would also expect this to be a one-off asset and not something game-wide (unless you're making a game with a ton of…
Hello! I've just recently started 3D Modelling, specifically to mod a game. I've been trying to add new units, and new models for those units. The game is basically about World War 2 in the Pacific, so mostly warships for now. Anyways, I recently extracted this model of a battleship from a different game. The model came in…
This project just came to an end. The game is far from finished, but our time has ran out. We've learnt a lot during this project and we've also developed as artists. We will keep learning and keep making games. Thank you for your interest in our school project. Here is a gameplay-trailer: [ame="…
We created normal maps with a solid mesh. Then broke the model apart. Then used the normal modifier in max to make sure all the vertex normals at the seams were pointing in the same direction. But our game engine exported the vertex normals as they were in max, and didn't unify them. You could theoretically normal map a…
Hi guys! This is a tool that I'm working on to speed the process of building modular objects and export them to game engines with few clicks. There are some scripts that do the same but are written in python, so people that use maya LT can´t use them unfortunately. I decided to develop my own script and add some useful…
OK so on Facebook there is this new game that came out called Soul of Guardian. It caught my eye when i saw their profile pic that looked a lot like a CG girl that i had seen before. I'm just wondering if any of this is legal? this seems just wrong. Is there anything we can do about this? here is their main advertisement.…
First of all: imo it´s never a good idea to start fixing those kind of artifacts in ps. find out why it happens! i.e. i find ao gets artifacts if you disable "relative to bounding box" in the ao bake settings. if you still want to paint over your map in ps just save both tiles with the same udim naming conventions…
List the names of the other required programs right at the beginning of the tutorial - at the very least Moi3d. Also explain in an introduction what it will be used for. Otherwise you end up with a tutorial name that doesn't match its own contents.