So, I had the interview today and I think it went pretty well - it was for an Environment Art position at Creative Assembly on their console team. Despite planning my journey to arrive an hour early, I was very nearly late (thankyou SouthWest Trains) but miraculously managed to arrive right on time. I'd asked beforehand…
... you want the banks to fail? Does anyone even need to state why that cannot be allowed to happen? Come on, the same exact thing happened after world war 1. America goes in cycles with these things, that's just how economics is. You'll get a more conservative country once we pull ourselves out of this shit-heap, that's…
Hey guys, here is how I've set it up based on my personal preference/needs. SyncBack the program Eric suggested works great although there's a bit of a learning curve at first, there are plenty of settings to customize depending on how you want your back ups to work. 1. I have a bunch of folders on my hard drive that I…
No need to get defensive, I was just trying to point out to EQ how a uv filter might come useful :) A good uv filter really doesn't degrade that much quality (so far I haven't seen any real tests proving that it does) unless of course you're shooting really really low light and have bright light sources, in which case some…
As per my previous post up there, this approach is specific to this employer and perhaps does extend to other outsourcing firms. Lot of variability in what constitutes a killer portfolio, and I've worked with people with considerable experience that just plain suck because their in studio experience does not translate…
I know you already had the interview a while ago but for anyone else who may chance upon this post I have few suggestions: 1. First research a bit about the company that will be interviewing you. You could potentially tailor your responses to some specifics about the company and what they do. Also the employer will…
Today's exercise is to add my Son of Santo styled character to a IC6 world. I'm experimenting with foliage, foreground lens elements (as I tend to stage my work in the middle), overhead Softbox arrays and learning to assign a walk to a Path. 800 frame animation switched between two cameras. Assigned a Dummy or Nul object…
http://www.ensemblestudios.com/jobs.htm#ARTDEV Lead Artist Ensemble Studios is currently seeking a Lead Artist to help create new and exciting franchises. We are looking for mature artists with a strong work ethic who are passionate about game art, game engines, and game play. We are a relaxed studio environment; we have a…
Hello, My name is Alex Kolakowski and I am a Character Lead at EA currently. You may have noticed this posting on Artstation but I wanted to make the Polycount community aware of this role as well. Strong Sculpting and Zmodeller skills are a major plus for us. Texturing in Substance Painter and baking in Marmoset are also…
I hope you don't mind but here are some code snippets for tools I use frequently and collected or wrote over the years. * single click turbo smooth swap (on \ off)function switch_turbosmooth obj=( for o in obj do if superclassof o == geometryClass do ( for mod in o.modifiers where classof mod == turbosmooth do( if…