It might be me and/or my monitor, but that white font on dark grey is hurting my eyes. I'd go for a lighter grey background and slightly darker font, something like Polycount's colors right now. Also get rid of the shadow on the text, it's doing nothing but making it even worse on the readers' eyes :P Edit - Also, the…
More videos presentation on my Artstation - md_ridhwanborha artstation - ArtStation - Unreal Engine 5 - The Bouncer, MD Ridhwan Borha ----------------------------------------------------------- I would like to credit these 2 awesome artists whose artworks gave me inspiration to final designed the character, The Bouncer.…
Hello, my name is Luca. I've been working as a game developer in a company in the past two years (and I'm currently working with them). Now I'm working at (mainly) two side projects. For one of these I need some help. This is a prototype of an RPG game based on Final Fantasy saga. What I need now is modeling and animation…
I'm not flaming, I'm critiquing here. First off, there was a Nightmare model for Jedi Academy. It wasn't ever weighted and released to my knowledge. You cannot successfully weight Mr. Siggy on crack to the JA Skeleton. PsykoSith confirmed this last time someone wanted to make this. Next off, Jedi Academy uses very, very…
I think you should cover only the essential requirements if you are just starting to produce tutorial DVDs. For intense: -Low poly Character modeling. -unwrapping UVs. -Applying Texture. -Creating Clusters (or smoothing groups or poly groups) and its core purposes in sculpting application and in Game engine like UDK.…
Typically you export your rig from Maya and use MotionBuilder to retarget the motion onto your rig and then export it back to Maya. Max has two prebuilt rigs that support fbx, bvh and bip, in addition to saving out regular max animation data as either fbx or xml. So if you use max there is a better chance you won't have to…
We are looking for Fresher/Experienced artists for PC/Console/Mobile Gaming Projects. Key Responsibilities: We are looking for candidates with knowledge of rigging and animation both. Must Have Skills: * Biped & Quadropad rigging * Facial UI & Bone Setup * Limited Joints rigging * Game Spec knowledge * Fluid Gaming…
It is possible to make "Soft-IK" rigs (if googling doesn't help, I could probably write down a simple tutorial) that slow down when approaching the full extension, but they have a different problem: the final position of a Soft-IK joint is no longer precise, so you can't put a hand on a table and expect it to stay there -…