I think the close up shot with the angel and mausoleum looks nice, but your other more zoomed out shots look very noisy and unfocused. I would maybe dim the skylight so it's much darker (looks like it's supposed to be night) and then have most of the light emit from where the characters are and what they're doing. Maybe…
Normal map = changes the lighting direction inside the triangles to hint at more geometry being there Ambient occlusion = some "generic shading" which looks kinda like an overcast day which helps make models look more solid by adding shadows in the places we expect them to be generally. I'd not bother joining the legs to…
If Adam, Drew, and Cheese don't mind it being generic. There is a Starbucks at 4th and Seneca. Right across the street from there. Or.. and this might be slightly easier for people to find parking cheaper. Oasis Bubble Tea in the International District. Its a mile south of where you are all staying. But you can take the…
Hey man, I like your idea and think you can sell it much better. I feel like your sculpt was pretty good, I can't tell much about your textures... It looks like your shadows might be too dark, but could just be the render. I would suggest Marmoset Toolbag or Xoliul Shader in 3ds Max. Your render right now is too…
I think the perspective is off a bit on the arm. It looks to me like the arm should be moved up slightly so it looks as if it would be attached at the shoulder. Right now, it looks to me like her arm is dislocated. Her hand might also be a bit too tiny. Have you tried looking at reference? Sometimes I find it helpful to…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
Thanks Stink. I'm already feeling way better about where this piece is going since I started this thread! Awesome suggestions, I think more bounce light would really help define the shadowed side of her. Adding more color interest around the sword and that arm are also good ideas. I'm a bit hesitant to go too heavy handed…
You should have spent some more time getting feedback on tthe concept before committing to 3D. It's a possibly interesting idea, but you really need to finesse the silhouette to make it memorable. I'm hoping you made more than one silhouette thumbnail for this, but if you didn't, you should have sat down to do 50+ and…
Sketch Over The light blue lines are cuts you might want to make for tiling texture reasons - the one along the top for the "awning" texture, the one near the front for the rivets that are visible in the concept. Some things not in that image you might want to consider too: The roof in the concept appears to have a lip…
@Vertrucio - by exposure setting do you mean the auto exposure? I recall adjusting an auto exposure setting so that it doesn't automatically adjust my lighting based on where I am in the scene. In the beginning I adjusted the setting for each unique light source, but once I started learning a bit more about lighting, I…