Umm that i know of th eonly button that is missing is the one with the open place on the grip for it :O http://www.apollostudio.nl/badname/pics/beretta.jpg see it with quick phototexture on it Only see that one button missing ? Could you show wich ones are missing? and yes i used the M92f as ref for it :O The poly count is…
Its actually not hush hush at all ha. Its simple straight forward stuff that we just polish really well. Dynamic Lights: Things like torches, flood lights or lanterns that cast light and would effect the players shadow are simple run time lights. These are of course expensive compared to pre computed baked lighting but…
Yo dude, your scene has come along so far since I last saw. Really liking the stuff I can see from the interior too, the painting is looking very realistic and whatever building is in the third shot, I want to see more of that! First thing I'll say is that it's looking much too dark. On my monitor, a lot of your values are…
^ Yep that's pretty much the 4 poses I use. Notice that A and E are the same just opposite. Pose an extreme, pose an extreme and crawl through the scene that way. Well let me back up first I would block it all in. To do that I animate just the COM maybe with some poses (set to step curves) to get a sense of speed, timing…
The Cook County Jail in Chicago is the largest single-site jail in the country. 100,000 people are admitted to the jail each year. Like other large county jails, it too operates in direct violation of state law and the US Constitution; with everything from inmates sleeping on the floor to sleeping inmates being injured by…
I think it's easy to forget how much of a game simply figuring out an interface can be for the novice gamer, add a bit of personality and you have a game like the sims. Think back to Sim City for though, it hasn't survived the test of time because behind the pretty visuals, the interesting interface, deep down there really…
I am a bit confused by your question. You know the answer to that already, and it's been answered many times in the thread anyways :) No animator or art director aims for uncanny animation really. It's just unfortunate when it happens ... As for the PS2 examples, I think what saves them to an extent is the voice acting.…
That's a lot better than I was expecting =) If you don't mind I have a few points that I think might help: Reference I think you could stand to do a lot more research and reference gathering. - The ladder seems more like an after thought than something that would actually be used. You should "industrialize it"…
Brad, I like your work and you obviously know your stuff as far as doing quality stuff and actually producing for a game, so take this as you will, but I have some problems with what you wrote. -- which I STILL find hard to believe First, this insinuation that I either lied or cheated is fairly annoying. And if you want to…
Well, I think Mr. Warner probably addressed all questions, concerns, and any doubts regarding the school itself. Just to chime in....I'm a graduate of the Dave School from the 2003 graduating class, and if memory serves me correct maybe the 3rd or 4th graduating class in had...so at that time...the school was new and since…