I have been wondering about the environments in the Last of Us 2 and the amount of detail in them is astonishing. I am not sure what game engine Naughty Dog is using but I wonder if dynamic light is being used at all in the game apart from the torches used to light dark areas in the game. The shadows on the very large terrain from the buildings, are they static light baked or dynamic light, cascaded shadows? I think they are probably lighting interior lit areas with stationery lights because of character movements or is there another tech at play here.
Would really appreciate any input from devs as well as artists here. In games, are dynamic lighting used for casting shadows for terrains or static lighting is preferred. Also I noticed there weren't load times from the videos on youtube ( don't have time to play, busy with work).